HoN ‘changelog’ Category
HoN Changelog 1.0.9
Friday, August 13th, 2010
HoN Version 1.0.9
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== General ==
- Greatly optimized client performance on all systems
- Optimized various interfaces to run more efficiently (9000% more efficient!)
- Fixed an issue causing F6 to re-set the position of the scoreboard
- Fixed various crashes that could occur during gameplay
- Fixed experience popups to off-set from gold popups, such that they do not overlap
- Added a new music track to Caldavar, entitled “Encounter at the River”
- Fixed in game match stats screen to display the correct XP/Min, such that it will not calculate time spent playing after reaching level 25
- Fixed a crash that could occur when exiting the game
- Added hero selection announcements for bubbles, chipper, doctor repulsor, gauntlet, and tundra
- Pre-match time for all game modes changed from 1 minute 15 seconds to 1 minute 30 seconds
- Fixed several interface crashes
- Fixed advanced game mode filter on public game interface to correctly save values.
- Fixed animations getting stuck when rewinding replays
- Fixed rewinding tree deaths in replays
- Fixed projectile orientations
- Fixed attacking buildings and towers without sight of that building or tower
- Fixed duration of deny animation glow
- During modes that use alternating pick (banning draft, banning pick, etc), once a player selects their hero it will instantly switch to the other team (rather than waiting the remaining time)
* Each player now has 40 seconds to select their hero, from 30
* Transition time between banning and picking is now 15 seconds, from 20
* The time after the hero picks has been reduced from 2 minutes to 45 seconds
- Hero selection time in all pick reduced from 2 minutes to 1 minute
Tags: changelog, hon
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HoN Changelog Version 0.1.65
Saturday, January 16th, 2010
Version 0.1.65
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General
- Significant Lane Creep AI changes
* These all involve the assist trigger that causes the creeps to aggro you when you attack an enemy hero:
1. When a hero causes the assist trigger to go off, there is a 200ms delay before the creeps will turn and come at you
2. Creeps will chase for exactly 1600ms (down from 1800ms)
3. If a creep is in the middle of an attack animation but has not hit its attack impact point (600ms), it will deagro and stop its attack as long as you are out of it’s short melee range
* AKA: Creeps will not finish attacks they start on you if they hit the end of the trigger
4. A creep must deal damage before it can be called by the assist trigger again
* This means if you tug, they must turn around and actually deal damage to a unit before it can chase again
5. You must be within 600 units of an enemy hero to cause the assist trigger to go off
- Added a stringtable entry for Meatball
- Updated the ramps to be better
- Fixed a bunch of inconsistent in game messages that showing the incorrect killer/victim colors
* Legion is now Red and Hellbourne is now Green
- Kingor now has unitwalking by default
* This fixes the exploits that caused him to be trapped in his lair
(more…)
Tags: 1.65, changelog, hon
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HoN Changelog 0.1.51 and 0.1.50.1
Saturday, October 31st, 2009
Version 0.1.51
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General (Gameplay)
- A new spectator interface awaits those who like to watch
- Victory or Defeat arcade text and announcer yell now plays when a team concedes
- Can no longer give illusions items
- Shops now have all items hotkeyed
- Several heroes now have enhanced visual effects when they hold a Staff of the Master
* Done so far: Thunderbringer, Magmus, Swiftblade, Moon Queen, Nymphora, Pyromancer, Plague Rider
- Banning draft now has a wait time before and after the banning phase
- A kick vote can now only be called by teammates and must be unanimous to pass (needs 9/10 in a full game)
- Lifetime should now show up for allied gadgets
- Fix the ‘popping’ of heroes on the minimap when they enter or exit stealth
- Control groups of multiple units tweaked slightly including better sight of which unit is selected
- Using a bound hotkey or clicking the hero portrait now selects the hero even when dead
- Right clicking a friendly unit issues a follow_guard command, attacking enemies near the target unit
- Post Game Stats Screen tweaked slightly
- Remake now disbands the game. No stats are recorded. This is a temp fix to some other remake issues until we resolve them.
* K/D/A column will no longer cut off longer numbers
* Should no longer display 0’s when a team concedes
* Can now sort by column by clicking the column name
(more…)
Tags: changelog, hon
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HoN Changelog 0.1.50
Saturday, October 24th, 2009
Version 0.1.50 and 0.1.51 Patch
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General
- Happy Halloween!
- New Post Game stats screen
- Heroes now be announced in the proper epic voice. Choose Wisely…
- Cooldowns that are ready will no longer show 1s left on the cooldown in the ally info panel
- Players can right click a CC panel notification to close them now
- More restrictive map borders
- Certain abilities will no longer miss stealthed allies
- Hero effects now show up in their 3D portrait (Torturer has a head again)
- Attacks per second now show the correct rounded value in the tooltip
- Fog of war now updates every 400ms instead of every 500ms
- Fix how stunned units affect pathing
- Trees no longer block single target abilities that can’t target trees
- Items no longer block neutral creeps from spawning when dropped on the ground
- Right-clicking an ability icon no longer activates non-toggle abilities
- Fix Post Haste minimap ping
- Fixed several abilities including Homecoming Stone and Pyromancer’s Stun so they no longer play effects in the fog
- Added Darkwood Vale to icon key
- Fixed Torturer pick sound
- Units will no longer aggro when disarmed or can’t attack
(more…)
Tags: changelog, hon
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HoN Changelog 0.1.49.1
Friday, October 16th, 2009
Version 0.1.49.1
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- Fixed the Widgit spam in the console
- Fixed Wall of Mummies so you can target them once again
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Changelog Version 0.1.49
Monday, October 12th, 2009
Version 0.1.49
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- Fixed some major server crash and lag issues
- Images no longer revive from Token of Life along with fixing some other image issues
- Fixed Geometer’s Bane movespeed so it stacks properly with items such as Hack and Slash
- Sand Wraith’s Desert’s Curse now properly casts at 300ms instead of 500ms
- Sand Wraith’s Desert’s Curse buff now lets the Sand Wraith path through Fissure and Mummies
- Sand Wraith’s Dissipation to not hit Kongor
- Sand Wraith’s images from Mirage now have unitwalking and have 400 base movement speed
* Mirage now grants vision of all enemy heroes for the duration of the spell
- Fixed Moon Queen’s attacks to not bounce to runes
- Puppetmaster’s Voodoo Puppet is now immune to everything but Magic and Attacks (IE: Transfigure, Push, etc)
- Kraken’s Whirlpool no longer brings Bosses with it
- Kraken’s Splash now takes 25 mana (used to be 15)
- Tweaked how attack speed rounds
- Hosts can no longer autobalance once the game starts (Tricky hosts…)
- Heroes are no longer able to deny themselves when they have a DoT on them
Tags: changelog
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HoN Changelog 0.1.48.2
Saturday, October 10th, 2009
Version 0.1.48.2
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- Fixed Swiftblade’s Blade Frenzy
Version 0.1.48.1
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- Fixed Magmus and Devourer from harming or debuffing themselves with their AOEs
- Fixed Maliken’s Zeal scaling
- Fixed the .48 changelog
- Fixed attack modifying items/damage and how they propagate to illusions
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HoN Changelog Version 0.1.48
Friday, October 9th, 2009
Version 0.1.48
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General:
- Correct some attack speed calculations to make it more accurate
- Updated client game browser to support filtering by region
- Fortification of Sol/Demonic Fortification can now be used while silenced (teleporting to a structure with homecoming stone silences the tower)
- Disband game button has red text in game lobby
(more…)
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