Posts Tagged ‘hon’
HoN Now Free To Play
Friday, July 29th, 2011
Heroes of Newerth is now free to play. After trying several different revenue models selling the game for $30, dropping the price to $10, and adding an in game store, S2 Games has opted to put their faith in the revenue stream provided by the in game store and allow players to create accounts for free. This move is sure to bring in an influx of players from DotA and League of Legends willing to try out the game, but previously unwilling to pay.
You can download HoN free here. Here’s the full FAQ from the currently flaky forums, most likely from the already growing player base.
Q. How does Free-to-Play affect me?
All existing players will be marked as Legacy accounts. Legacy accounts will no longer be obtainable and will continue to enjoy free access to the general hero pool. You will be able to play in Verified Only games, but can play in Basic games if you choose. Legacy players will continue to receive newly released heroes for free after the hero leaves Early Access.
Q. What is Early Access?
Independent of Free-to-Play is a new feature called Early Access. Players will be able to purchase Early Access to new heroes to play them before they are released for free to the rest of the Legacy players.
While heroes are Early Access, they will not be playable in Tournament Play.
There are many reasons for the introduction of the Early Access system, for a detailed explanation see Maliken’s post here: http://forums.heroesofnewerth.com/sh…d.php?t=305655
Q. I already paid for HoN! Was my money wasted now that it’s Free-to-Play?
Not at all! Legacy accounts are now a rarity, part of our old business model – you’re getting additional new content (outside of any potential pay for content expansions) for free, which is a perk no longer available to new accounts whom have to unlock new content.
Q. Will Free-to-Play mean my games will be ruined by griefers and trolls?
By requiring players to either play a significant number of games or make a purchase before becoming Verified, players will have made an investment into their account. If a person griefs, they will lose this investment. We will be increasing our efforts to stop griefing through our Report a Player system so Verified players can be confident the matches they play will be good ones. Basic accounts will not have access to the Report A Player function.
Q. What about game modes that require my teammates to have access to the whole hero pool?
We’ve gone to great lengths to try to ensure that the HoN experience you’ve come to know and love will be as unchanged by Free-to-Play as possible. Game modes SD, BD, AR, and BP will require that non-legacy accounts have a Token or Game Pass in order to enter the match. The token allows them to play as any hero in the pool for that game – if they pick a hero they don’t own, the token is spent. This means that you can depend on any of your teammates having access to that crucial counter-pick in these modes, and not have to worry about team strategy being limited by what heroes your teammates have unlocked.
Q. Can I play with a friend I bring to HoN as a new Basic (free to play) account?
Yes you can, you simply will not be able to queue into a Verified Only pool.
Q. Where can I create an account and download the game?
You can create your account here. After making your account, you can download the game here.
Q. Will I need real money to play?
No. You will have access to a Rotating Hero Pool of 15 heroes and will be able to play without paying a cent.
Q. Who has a Basic account?
Anyone who has created an account since HoN went Free-to-Play and has not become Verified.
Q. What are the benefits of being Verified?
Verified players are able to queue into Verified Only Matchmaking, are able to use the Report a Player system, and are given 5 free tokens to use. Verified players can be assured that players they are playing with take their accounts as seriously as they do.
Q. How do I become Verified?
You can become verified by reaching level 5 or by purchasing Gold Goblin Coins. This is to ensure you are serious about your account.
Q. I signed up to play with my friend who is a long time HoN player, will we be able to queue in Match Making together?
Yes! Verified and Basic accounts can play together, but will be unable to queue into a Verified Only game until both players are Verified.
Q. If I only have access to 15 heroes, will I be at a disadvantage in game modes like Single Draft and Banning Pick?
Certain game modes in HoN were designed around having access to the full hero pool. For these modes, we’ve created Tokens and Passes. Single Draft, All Random, Banning Pick, and Banning Draft require either a Token or a Game Pass to play.
Game Passes let you play these modes for a certain amount of time, as much as you want, playing any hero you want. Tokens allow you to play, and will get spent if you choose a hero you do not normally own. This allows us to guarantee that, in these game modes, all of your teammates are capable of choosing that critical counter-pick hero, instead of having strategy be limited by a restricted hero pool.
You’ll get some Tokens for free when you become a Verified account. Aside from that, Tokens and Passes can be purchased via the in-game store.
Q. Can I still get a Legacy account?
No. These accounts are no longer available.
Q. Do I have to purchase heroes with real money if I want a hero not in the Hero Pool?
No. You can earn heroes by simply playing the game. However, if you would like to get a hero quicker, you can buy Gold Goblin Coins at http://www.heroesofnewerth.com/purchase.
Q. What are HoN’s system requirements?
You can find the system requirements at http://www.heroesofnewerth.com/specs_pop.html
Tags: dota, hon, lol
Posted in content | No Comments »

HoN Changelog 1.0.9
Friday, August 13th, 2010
HoN Version 1.0.9
————-
== General ==
- Greatly optimized client performance on all systems
- Optimized various interfaces to run more efficiently (9000% more efficient!)
- Fixed an issue causing F6 to re-set the position of the scoreboard
- Fixed various crashes that could occur during gameplay
- Fixed experience popups to off-set from gold popups, such that they do not overlap
- Added a new music track to Caldavar, entitled “Encounter at the River”
- Fixed in game match stats screen to display the correct XP/Min, such that it will not calculate time spent playing after reaching level 25
- Fixed a crash that could occur when exiting the game
- Added hero selection announcements for bubbles, chipper, doctor repulsor, gauntlet, and tundra
- Pre-match time for all game modes changed from 1 minute 15 seconds to 1 minute 30 seconds
- Fixed several interface crashes
- Fixed advanced game mode filter on public game interface to correctly save values.
- Fixed animations getting stuck when rewinding replays
- Fixed rewinding tree deaths in replays
- Fixed projectile orientations
- Fixed attacking buildings and towers without sight of that building or tower
- Fixed duration of deny animation glow
- During modes that use alternating pick (banning draft, banning pick, etc), once a player selects their hero it will instantly switch to the other team (rather than waiting the remaining time)
* Each player now has 40 seconds to select their hero, from 30
* Transition time between banning and picking is now 15 seconds, from 20
* The time after the hero picks has been reduced from 2 minutes to 45 seconds
- Hero selection time in all pick reduced from 2 minutes to 1 minute
Tags: changelog, hon
Posted in changelog | No Comments »

Ophelia Guide
Friday, April 30th, 2010
the least picked hero in HoN
Post #1 deals with Ophelia’s Stats, her Skills and a few Itembuilds.
Post #2 covers her role from early to late game, which minions to get during what phase of the game, counters to Ophelia and counter warding when certain spots in your jungle get blocked.
Post #3 shows how to push towers, gank in the early and mid game, how to solo Kongor as soon as you hit Level 6 and what heroes work best with/against her. There’s also a little guide that shows how to jungle in the beginning and how to pull neutral creepcamps.
So if you check the hero usage statistics you’ll probably notice that Ophelia is only picked in 0,6% of all the games played! Is it because she sucks? Definitely not, as most of the higher tier players love her to death.
It’s because she’s probably the hardest hero out there to play right. Why’s that? Because using her to her full potential means that you need to get your microskillz straight.
Strength: 20 (+1.5)
Agility: 15 (+1.1)
Intelligence: 21 (+2.8)
Range: 600
Damage: 43-53
Attacks/sec: 0.68

Madman Guide
Tuesday, February 9th, 2010
By: TinyBlkTears
Disclaimer:
I wasn’t intending on writing this now but I will be quitting HoN in its entirety for at least the next several months so this will be my last and final thread/post. I don’t want to get into details considering my decision, so don’t ask. This runthrough will analyze Madman’s skills, skill build, core analysis, and most importantly his item build, which is the reason I made the poll. Any responses you make directly to me (the OP) will fall on deaf ears as I will no longer be around. Feel free to discuss my item build amongst yourselves.
(more…)

DotA Basics Guide for New to Average Skill
Monday, January 18th, 2010
By: [D55]Kaution
Table of Contents
- Introduction
- Basics
- Survivablity
- Creeps and Towers
- Items
- Hero Classifications (coming soon)
- Credits
Introduction
I thought I would write some of the information that I constantly say in games online to new players or via the in game comms. It is a joint effort with friends the guide will be updated, so if you have any piece of information you want to contribute with, feel free to post it in this thread.
Text in Red is the Heroes of Newerth item name
Text in Green is the same item but the DotA name for it.
Basics
- Don’t assume you always have to be fighting to win the game.
- You get experience for being about 2/3 of the screen width away when something dies, you don’t have to kill it yourself.
- You get gold from a kill if you make the final, killing blow on it.
- Early on, getting experience is more important than getting gold.
- Killing enemy heroes gets you roughly 200 gold and some experience.
- Dying costs you a %age of your gold, and means your opponents level ALOT faster than you. **[[EDIT 30*Your Level rather than a percentage of your current gold. So a level 4 hero will lose exactly 30*4 = 120 gold.]]**
- Press the quote key ‘ (or you can remap this in the control’s section) to show units health/mana bars above them.
- Heroes abilities decide games.
Therefore, if you don’t recognise the hero you are against in your lane, ask your teammates what to watch out for. They will tell you the nastiest things you will face.

HoN Changelog Version 0.1.65
Saturday, January 16th, 2010
Version 0.1.65
————–
General
- Significant Lane Creep AI changes
* These all involve the assist trigger that causes the creeps to aggro you when you attack an enemy hero:
1. When a hero causes the assist trigger to go off, there is a 200ms delay before the creeps will turn and come at you
2. Creeps will chase for exactly 1600ms (down from 1800ms)
3. If a creep is in the middle of an attack animation but has not hit its attack impact point (600ms), it will deagro and stop its attack as long as you are out of it’s short melee range
* AKA: Creeps will not finish attacks they start on you if they hit the end of the trigger
4. A creep must deal damage before it can be called by the assist trigger again
* This means if you tug, they must turn around and actually deal damage to a unit before it can chase again
5. You must be within 600 units of an enemy hero to cause the assist trigger to go off
- Added a stringtable entry for Meatball
- Updated the ramps to be better
- Fixed a bunch of inconsistent in game messages that showing the incorrect killer/victim colors
* Legion is now Red and Hellbourne is now Green
- Kingor now has unitwalking by default
* This fixes the exploits that caused him to be trapped in his lair
(more…)
Tags: 1.65, changelog, hon
Posted in changelog | No Comments »

HoN Changelog 0.1.51 and 0.1.50.1
Saturday, October 31st, 2009
Version 0.1.51
————–
General (Gameplay)
- A new spectator interface awaits those who like to watch
- Victory or Defeat arcade text and announcer yell now plays when a team concedes
- Can no longer give illusions items
- Shops now have all items hotkeyed
- Several heroes now have enhanced visual effects when they hold a Staff of the Master
* Done so far: Thunderbringer, Magmus, Swiftblade, Moon Queen, Nymphora, Pyromancer, Plague Rider
- Banning draft now has a wait time before and after the banning phase
- A kick vote can now only be called by teammates and must be unanimous to pass (needs 9/10 in a full game)
- Lifetime should now show up for allied gadgets
- Fix the ‘popping’ of heroes on the minimap when they enter or exit stealth
- Control groups of multiple units tweaked slightly including better sight of which unit is selected
- Using a bound hotkey or clicking the hero portrait now selects the hero even when dead
- Right clicking a friendly unit issues a follow_guard command, attacking enemies near the target unit
- Post Game Stats Screen tweaked slightly
- Remake now disbands the game. No stats are recorded. This is a temp fix to some other remake issues until we resolve them.
* K/D/A column will no longer cut off longer numbers
* Should no longer display 0’s when a team concedes
* Can now sort by column by clicking the column name
(more…)
Tags: changelog, hon
Posted in changelog | 1 Comment »

HoN Changelog 0.1.50
Saturday, October 24th, 2009
Version 0.1.50 and 0.1.51 Patch
————–
General
- Happy Halloween!
- New Post Game stats screen
- Heroes now be announced in the proper epic voice. Choose Wisely…
- Cooldowns that are ready will no longer show 1s left on the cooldown in the ally info panel
- Players can right click a CC panel notification to close them now
- More restrictive map borders
- Certain abilities will no longer miss stealthed allies
- Hero effects now show up in their 3D portrait (Torturer has a head again)
- Attacks per second now show the correct rounded value in the tooltip
- Fog of war now updates every 400ms instead of every 500ms
- Fix how stunned units affect pathing
- Trees no longer block single target abilities that can’t target trees
- Items no longer block neutral creeps from spawning when dropped on the ground
- Right-clicking an ability icon no longer activates non-toggle abilities
- Fix Post Haste minimap ping
- Fixed several abilities including Homecoming Stone and Pyromancer’s Stun so they no longer play effects in the fog
- Added Darkwood Vale to icon key
- Fixed Torturer pick sound
- Units will no longer aggro when disarmed or can’t attack
(more…)
Tags: changelog, hon
Posted in changelog | No Comments »

Blood Hunter Guide
Tuesday, October 13th, 2009
Author: Rokman
Blood Hunter
Although the Hunters were members of the Beast Horde in its war against the humans,
they always preferred the darkness to the light, and were won over to the Hellbourne
with the promise of human blood. They are led by the traitor Blood Hunter, a swift and
deadly warrior who feeds on the blood of his enemies and heals with horrifying speed.
(more…)
Tags: Blood Hunter, guide, hon, premium
Posted in Blood Hunter, guides | 1 Comment »

Night Hound Guide
Sunday, October 11th, 2009
(more…)
Tags: guide, heroes, hon, Night Hound
Posted in Night Hound, guides | No Comments »


























(4.82 out of 5)