Nymphora Guide
This guide is intended for 5v5 on Forests of Caldaver, although the guide will work for lower numbers of players as well. This guide is NOT intended for Easy Mode play. This guide is searchable, simply enter the number of the section you would like to see in your find box. Refer to the table of contents!
Atualizado para 0.1.62.0
Table of Contents
[1] – Introdução
[1.1] – Stats
[2] – Habilidades
[2.1] – Skill Descriptions
[2.2] – Cookie Cutter Build
[2.3] – Alternative Build
[3] – Artigos
[3.1] – Starting
[3.2] – Primeiro Jogo
[3.3] – Mid game
[3.4] – Late Game
[3.5] – Luxury
[4] – In Depth Skills
[4.1] – Volatile Pod
[4.2] – Grace of the Nymph
[4.3] – Volatile Pod
[4.4] – Teleport
[4.5] – Nymph’s Call
[5] – gameplay
[5.1] – Avenue
[5.2] – Ganking
[5.3] – Pushing
[5.4] – Supporting
[6] – Nymphora vs. Other Support Heroes
[7] – Video
[8] – Conclusion
[1] Introduction
Alright, so I’ve written a Nymphora guide before, and it was decent. This one however, I’m going all out on. Nymphora received some amazing buffs in 0.1.42, and I intend to highlight why exactly these buffs are amazing, and why I feel that Nymphora might be the best support hero in the entire game. So, say hello to the most annoying little fairy ever, Nymphora.

Nymphora has long been a protectress of Newerth’s secret beauties, its secluded glades and crystal springs. One might think that the paragon of butterflies and skylarks would have little role in the brutal carnage that has engulfed the world, but one need only see the tiny fangs revealed by her smile to know that she holds secret dangers of her own.
[1.1] Stats
Attack Type – Ranged
Attack Range – 550
Attack Damage – 38 – 49
Attack Rate – 0.59
Armor – 2.08
Movespeed – 295
Força – 15 (+1.7 Per Level)
Agilidade – 22 (+1.6 Per Level)
inteligência – 25 (+2.7 Per Level)
[2] Skills
[2.1] Skill Descriptions
Volatile Pod – Q
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Nymphora spawns a Volatile Pod at a target location. The pod bursts after a brief delay, damaging enemies and healing allies in the area.
Spawns a Pod at target location, which detonates after 2.5 segundo, doing an AoE Heal as well as nuke simultaneously.
O custo de mana – 110/130/150/160
Cooldown – 15 segundo
Damage/Heal – 90/180/270/360
Grace of the Nymph – W
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Nymphora blesses an allied target with her grace, giving them back mana.
Restores mana to any allied target, including Nymphora herself.
O custo de mana – 40/55/70/85
Cooldown – 19/18/17/16 segundo
Mana Restored – 75/150/225/300
Nymphora’s Zeal – E
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Shoots forth a wisp to damage and stun enemies in a line. For each enemy hit, Nymphora has her movement speed and attack speed buffed.
Nymphora’s base disable. Shoots a projectile that stuns every unit it touches and deals extremely minor damage to heroes. The projectile will travel in a direction to its max distance, and then return along the same path. It can hit units twice. Also applies a buff to Nymphora when it returns based on the number of units touched by the projectile. Buff maxes out at 10 stacks.
O custo de mana – 100/120/140/160
Cooldown – 13 segundo
Faixa – 600/800/1000/1200
Stun Length – .75/1/1.25/1.5
Movespeed Buff – 1/2/3/4% Per Stack
Attack Speed Buff – 5/10/15/20 Per Stack
Teleport – R
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Nymphora channels the power of the Forest, connecting with all living things in it. Through this power she is able to teleport herself and, Em níveis mais elevados, some nearby allies to a target destination of her choosing.
Allows you to target any location on the map except inside the enemy base and teleport you there. Does not have to be targetted on a unit. Em níveis mais elevados, you can take friendly heroes along for the ride.
O custo de mana – 90/150/210
Heroes Taken With You – 0/1/2
Channel Time – 4 segundo
Nymph’s Call – D
Ability is unlocked with the purchase of Staff of the Master. Allows you to target a friendly hero and pull them to you after a slight delay. A partir de patch 0.1.50.1, no longer shares a cooldown with Teleport, making it even more awesome than before.
O custo de mana – 90
Channel Time – 5.5/4.5/3.5 segundo
[2.2] Cookie Cutter Build
- Volatile Pod
- Nymphora’s Zeal
- Volatile Pod
- Grace of the Nymph
- Volatile Pod
- Teleport
- Volatile Pod
- Grace of the Nymph
- Grace of the Nymph
- Grace of the Nymph
- Teleport
- Nymphora’s Zeal
- Nymphora’s Zeal
- Nymphora’s Zeal
- Stats
- Teleport
This is your standard cookie cutter build for almost every single occasion. Volatile Pod is maxed early as it is your main support ability, and the one you will be using pretty much nonstop. Being a ble to heal a hero is also far more useful than providing them with mana. If a hero doesn’t have mana, they cant cast. If a hero doesn’t have health, they’re dead, and not getting exp, which is a far worse situation. We get 1 early level of Zeal for the purpose of survivability. Teleport is taken at every opportunity, as it is an incredibly important ganking tool and provides amazing map control. Grace of the Nymph is maxed before Zeal first as it allows you to stay in lanes much much longer and is far superior support for mana hungry strength heroes who you will most likely be laning with.
[2.2] Alternative Build
- Nymphora’s Zeal
- Grace of the Nymph
- Grace of the Nymph
- Volatile Pod
- Grace of the Nymph
- Volatile Pod
- Teleport
- Volatile Pod
- Volatile Pod
- Grace of the Nymph
- Teleport
- Nymphora’s Zeal
- Nymphora’s Zeal
- Nymphora’s Zeal
- Stats
- Teleport
Pick this build if you are laning with a mana hungry nuker like Behemoth. With this build, you can constantly pump him with mana, allowing him to spam fissure like crazy. This provides you with superior lane control and allows your nuker to farm his core items quickly. This build is NOT for laning with a non-heavy nuker. The cookie cutter build should be used in this situation.
[3] Items
Items should be purchased in the order listed!
[3.1] Starting

Starting Item Cost
3x Minor Totem – 159
1x Pretender’s Crown – 185
1x Mana Battery – 210
Total Cost – 554
This starting item build will net you +5 to all stats, and provide core components for the Power Supply you will be building, as well as a start for the Fortified Bracelet and the Plated Greaves you will be building down the line.
[3.2] Early Game

Early Game Item Cost
1x Marchers – 500
1x Crushing Claws – 150
1x Fortified Bracelet Recipes – 175
1x Power Supply Recipe – 203
Total Cost – 1562
The Fortified Bracelet will provide you with some extra health which is desperately needed by a squishy hero such as Nymphora. The Power Supply will provide you with burst regen during team battles, and can often mean the difference between living and dying.
[3.3] Mid-Game

Mid Game Item Cost
1x Ringmail – 550
1x Shield of the Five Recipe – 200
1x Plated Greaves Recipe – 200
Total Cost – 2532
With the addition of Plated Greaves, a new option for boots is available that boosts Nymph’s survivability, as well as giving an activated +armor buff to your team mates, which can make a nice little difference in damage reduction. Ghost Marchers are still viable, as are Steamboots, but Plated Greaves are by far the best choice on Nymph as of now.
Avoid Post-Haste still. It’s absolutely not worth it on Nymph.
[3.4] Late Game
Here’s where things get a bit complicated. Neste ponto, you’re going to build one of 3 items based on the way the game is going and what you want to do.
Path 1: Staff of the Master
This is the item build I prefer for most cases. However it isn’t always the best option for pub games because the coordination that it provides is very rarely taken advantage of. This is the build you should use in a well coordinated team who can really take advantage of it.

Late Game Item Cost
1x Glowstone – 1200
1x Mighty Blade – 1000
1x Neophyte’s Book – 1000
1x Staff of the Master Recipe – 1100
Total Cost – 6832
Staff of the Master gives us a big chunk of health and mana, further improving our survivability. More importantly though, it gives us access to Nymph’s Call, which is an incredibly useful tool throughout any game.
Path 2: Kuldra’s Sheepstick
This is the path you want to take in an un-coordinated pub game, especially if the enemy has a carry that is giving you a large amount of trouble.

Late Game Item Cost
1x Blessed Orb – 2100
1x Acolyte’s Staff – 2700
1x Manatube – 875
Total Cost – 8207
Definitely the more expensive path to take, with the components coming in bigger chunks, Kuldra’s is still one of the best support tools in the game. If you can manage to get this, it’s totally worth it, and knocking an enemy carry out of the game for a few seconds can easily change the tide of a battle.
Path 3: Astrolabe

Late Game Item Cost
1x Ringmail – 550
1x Minor Totem – 53
1x Shield of the Five Recipe – 200
1x Trinket of Restoration – 350
1x Minor Totem – 53
1x Refreshing Ornament Recipe – 200
1x Astrolabe Recipe – 900
Total Cost – 4838
The cheapest of the options available to you, this is a great path to take if your team is using an early push strategy. It is the quickest one to obtain out of the three paths, and provides awesome amounts of support, as well as personal survivability. Note that using Plated Greaves and Astrolabe on your team will grant everyone +4 Armor, as well as a 100% chance to block 10 Dano. This is fairly significant, especially when coupled with the heal tacked on. The only downside to this strategy is that it pushes back your big item (Kuldra or Staff depending on which you choose).
[3.5] Luxury Items
If you picked the third path and went with an astrolabe, I would immediately start working on one of the other two items. You will absolutely want a Staff of the Master or a Sheepstick. My personal preference is always Staff of the Master because Nymph’s Call is one of my favorite abilities in the game. contudo, the following section will assume that you went with the first or second path and grabbed Staff of the Master or Sheepstick.

Astrolabe
Custo – 2306 Gold
+5 All Attributes
+5 Armor
Aura: +3 Health Regen to Allies
Active: 250 Health Restore to Allies in a 450 Radius
Active: +2 Armor to Allies in a 450 raio de 25 segundo.
Astrolabe is a great choice for your next item. Nymphora provides an incredible amount of pushing power with Volatile Pod, and this can really help the push. It also provides a second, more reliable heal on top of your Pod, which can sometimes be “accidentally evaded” (”DAMN IT, STAND IN MY FREAKING POD ALREADY”) by your teammates. A combination of Astrolabe and Volatile Pod going off at the same time can provide the majority of, if not the whole team a boost of 610 saúde, as well as a temporary +2 Armor. This can make a HUGE difference in a team battle. 610 is nothing to sneeze at, even at later portions of the game. On top of all this, Astrolabe adds +5 Armor, which is a decent chunk, further improving survivability. Survivability will continue to be an issue farther and farther into the game, so it is important to keep track of it.

Kuldra’s Sheepstick
Custo – 5675 Gold
+25 inteligência
+10 To All Attributes
+200% Mana Regeneration
Active: Turns target unit into a critter for 3.5 segundo, preventing spells and attacks.
Another altogether excellent choice, but with a slightly more specific role. If your team is severely lacking in disables, this is your best bet by far. It provides an extra disable to knock out the enemy carry for a small period of time, which can easily turn the tides of a pitched team battle. I would suggest this item most if your team is struggling particularly hard against one or two of their heroes, but I can honestly say that this is a great item in almost any game. contudo, if your team is pushing fine already and you are already heavy on disables, I would suggest Astrolabe as the better option for raw pushing power. Note, if you already have a Sheepstick, please do not get another one. That would be a serious mistake.


Frostfield Plate
Custo – 4700 Gold
+30 inteligência
+15 Armor
Aura: -25% Attack Speed to Enemies
Active: Slows nearby enemies movement speed by 40% for 4 segundo.
Active: Ofertas 200 damage to nearby enemies.
This is another great pick for Nymphora. If the enemy team is loaded with agi carries, this will be particularly effective, as the -attack speed aura will eliminate a bit of their DPS. On top of this, the armor boost from Frostfield Plate will provide extra survivability. If you’re struggling to stay alive, this is a great choice. The avtivated AoE Slow + Damage is also really helpful, since with Nymphora’s gross buffed movespeed with Zeal, you can quickly catch up to fleeing heroes, and use Frostfield’s effect to slow them down, allowing your friendly heroes to catch up with them easier. The AoE damage provides a small little hit in pitched team battles as well, and it lets you farm creeps even easier than before.

Hellflower
Custo – 5025 Gold
+30 Velocidade de ataque
+40 Dano
+20 inteligência
+225% Mana Regeneration
Active: Silences target for 5 segundo.
Active: Target takes 20% more damage for 5 segundo.
Another excellent pick for Nymphora, especially against blinking heroes such as Magebane. The silence effectively locks down their escape ability, while also simultaneously amplifying the amount of damage dealt to the target. On top of this, the stats from Hellflower synergize well with Nymphora’s Zeal, and you can actually dish out quite a bit of damage in short order just with autoattacks, on an amplified target. Hellflower is a great choice and an alternative to Totem of Kuldra in many games. I would recommend this as a pick just as much as Totem, based on what the game is looking like.

Barrier Idol
Custo – 3653 Gold
+10 Magic Armor
+10 Regeneração da Saúde
Active: Adds a shield on nearby allies, that absorbs 400 Magic Damage
This is on the bottom of my luxury items list, as I can only really really really recommend it for very specific scenarios, and that’s pretty much if your team is getting hammered by AoE. Your ability to farm can allow you to make this, and it can be a complete game changer. With its low cooldown, and low mana cost, it can and should be used in almost any team battle. Once again though, keep in mind that the above three items will most likely be better choices in almost every situation.
[4] In-Depth Skills
[4.1] Volatile Pod
Volatile Pod is your main farming skill, as well as a huge boost to your team. It allows you to push lanes extremely hard, with the ability to not only to deal massive damage to a creep wave, but also heal your friendly creeps for a hefty chunk. In the early stages of the game, this move is also devastating to enemy heroes, as with a damage of 360 Ao nível 4, Volatile Pod is one of the strongest nukes in the game. Volatile Pod is very easy to use for the purpose of farming.
This video is a quick demonstration of farming a creep wave with Pod.
Notice that the AoE of the pod covers the ranged creeps in the back of their wave. Ao nível 4, Volatile Pod is a guaranteed kill on ranged creeps until the very late stages of the game.
Volatile Pod is also extremely useful in team battles, as a heal with damage tacked on can quickly turn the tides of a battle. Volatile Pod is also a great assist when running away. contudo, you have to be careful not to drop the pod on top of yourself while running. Make sure you drop it in the path you intend to take, and compensate for changes in movespeed. Try to place it in a position where you will be crossing in the next 2.5 segundo.
This video demonstrates leading with pods. By leading yourself, you ensure that you wont run outside the range of your own heal, missing the potential for a lifesaving boost. Além disso, keep in mind that pods can be targetting inside fog, which allows you to place pods in juke locations, as show in this video.
Além disso, take note that in the frenzy of a team battle, Volatile Pod can often be lost in the storm of AoEs that usually occur, making it far less likely that enemy heroes will evade the pod. Take advantage of this, and use it properly. 360 Magic Damage is nothing to sneeze at.
[4.2] Grace of the Nymph
This is not a very complicated spell. Simply pick your target, and give them mana. The manacost of the spell is less then the mana returned on every single level, so even at rank 1 of the spell, you should be using this on yourself every time the cooldown is up for free mana. There is no downside to this.
This spell is also incredibly good when paired up with super mana hungry heroes like Behemoth. A constant stream of Fissures is extremely aggravating to enemy heroes in a lane. This spell retains its usefulness throughout the game, since Nymphora herself is fairly mana hungry provided you are constantly using Volatile Pod (which you should be).
[4.3] Nymphora’s Zeal
Nymphora’s Zeal is your disable, with an added little quirk to it. The movespeed and attack speed buff is incredibly potent. Ao nível 4, 10 stacks of the buff that is placed on you results in a 40% movespeed increase, and an attack speed increase of 200. This opens this ability for a variety of different uses.
If you are running from heroes, throw a zeal at them. Not only will the stun buy you time, but the added movespeed allows you to put even greater distance between you and them. For a squishy hero like Nymphora, this is extremely important. The movespeed bonus synergizes very well with Enhanced Marchers. A 10 stack of Nymphora’s Zeal plus the active ability on Enhanced Marchers will max you out at 522 Movespeed.
The attack speed buff you gain from Zeal should never be underestimated. It allows you to dish out massive amounts of damage with your autoattack if a hero is dumb enough to stay in range of you. Your attack speed will shoot through the roof under the effects of the buff.
One of the biggest mistakes made with Zeal is targeting by clicking on a hero. Zeal is not a seeker ability. It will fire in the direction you click, and travel until its range expires. Then it will return along the same path. This forces you to lead heroes who are moving as demonstrated in this video. Keep in mind that the duration of the stun is 1.5 segundo, but if zeal hits them twice, the time refreshes on the second hit. So under ideal circumstances (the hero is right next to you when cast), you can have someone stunned for roughly 2 to 2.5 segundo.
This ability can also quickly change the tides of a team battle, as it is entirely plausible to hit 3+ heroes with this ability if properly placed.
[4.4] Teleport
Teleport is quite possibly one of the most underrated ultimates in the game. I see many Nymphora players leave off on getting Teleport till later levels. Every time I see this, I kill a kitten. Teleport is an incredibly useful skill in so many different ways. Its a free Post Haste without any targetting limitations. Teleport provides incredible map control. What makes this spell truly amazing though, is its ability to take friendly heroes with you for the ride. This opens up a plethora of uses for the ability.
You can use teleport to facilitate ganks. In this video, teleport is used to pick up 2 allied heroes and place them in the trees near bottom lane. From this vantage point, the team can easily sweep out and gank an unsuspecting hero.
Teleport can be used to save your team after a team battle gone horrifically wrong. In this video, O 2 Scouts being owned by the 2 Pestilences are picked up and saved from certain death. This is a risky manuever, but can majorly pay off.
On top of all this, it allows Nymphora quick trips back to base for shopping, and allows her to farm multiple lanes quickly. It also allows us to skip Post Haste and get Steamboots instead, as the Post Haste becomes redundant with this skill.
Além disso, if one of your teammates really pisses you off, pick him up and drop him in the middle of the enemy team. It’s a total dick move, but you’ll laugh so hard, it’ll be worth it.
[4.5] Nymph’s Call
Ok, this skill here is possibly one of the most broken abilities I have seen so far. Keeper of the Light in DotA had a similar ability. contudo, in DotA, any damage would interrupt the channeling of Recall. In HoN, Nymphora does not have this limitation.
This ability can be used to pull your friendly heroes out of sure death. Whether they are stunned, rooted, hexed, you name it. After the channeling time is up, they will be ported straight to you. As demonstrated in this video, you can allow your teammates to tower dive, knowing that you are waiting to pull them back to safety. In games I have played, I have seen Magmus unload his ultimate on a Static Gripped hero, only to have that hero ported out by yours truly in a truly Jesus-like move.
The ability can also be used to facilitate pushes and defenses. If you have 4 heroes tearing up a lane, with the fifth in another lane, simply pull the fifth hero to your team so you have full strength for a team battle.
In major team battles, an even more ridiculous tactic is the ability to port in heroes that buyback. In a game I recently played, our carry hero bought back after being killed, and I ported him directly into their base where a battle was raging. He proceeded to clean up the already weakened heroes, and then we took down the barracks. Nymph’s call allows for a ton of crazy stuff, and can save your friendly heroes dozens of times in a single game.
A partir de patch 0.1.50, this ability no longer shares a cooldown with Teleport, which allows for some more crazy hijinks. This means 2 main things. First of all, you can now use Teleport with impunity, knowing that Nymph’s Call will still be off cooldown, allowing you to save heroes from a gank (unless you’re the one getting ganked). The second thing is, it now allows you to move 3 heroes with you. How do I do that, you may ask. Bem, its easy. Teleport allows you to drag 2 of your allied heroes with you to any spot on the map (barring the enemy base). Nymph’s Call will let you teleport a third wherever you take yourself and the 2 others too. So picture this scenario: you have 1 hero pushing top lane by himself, e 4 on bottom lane (including you). You push the creep wave, and let the fog swallow the 4 of you. You cast Teleport to the top lane, and take 2 heroes with you. You cast Nymph’s Call and grab the last of the four. All of a sudden, the push which the enemy was preparing for on bottom lane is in the top lane, and they are completely out of position. Epic, right?
Note, if Nymphora is stunned during the channel, it will interrupt the spell.
[5] Gameplay
[5.1] Laning
Nymphora should never be allowed to solo lane. This is a waste of your solo slot. Nymphora is an ideal babysitter, with not just a heal, but a mana restore as well. Pair Nymphora up with a late game strength hero and go to town. Nymphora can easily prevent early deaths with the use of her heal and stun, and can provide much needed mana to heroes for their skill usage. Heroes like Behemoth who eat through mana are great lane partners.
[5.2] Ganking
As mentioned earlier, Teleport allows Nymphora to make ganks so much easier. With the ability to take heroes from the top lane to the bottom in the space of 4 segundo, it becomes incredibly challenging for the enemy team to keep tabs on you and your teammates. Missing calls are often too late to save enemies as your team comes out of the trees and dominates them. Use your stun judiciously,and drop heals as necessary. You can lead heroes with pods, forcing them to either eat the 360 damage nuke or run a different direction, providing your teammates even more time to deal damage.
[5.3] Pushing
Nymphora is one of the premiere pushing heroes in the game. Volatile Pod heals most of, if not all of your creep wave, while simultaneously lethally damaging theirs. The low cooldown on Volatile Pod allows for its repeated use, and you can often hit one pod on each and every creep wave. Combined with Teleport, you can go around the map and push multiple lanes and still easily show up for team battles.
[5.4] Supporting
Above all, never forget that Nymphora is a support hero. She is not a DPS Carry, and she never will be. Your job is to be a good little support hero. If no one else will buy a courier, it falls to you. You farm at a very fast pace using pod, so money is almost never an issue. Wards also should fall as your responsibility. Support is Nymphora’s strong point, and you should always play to your strengths. Once you get Staff of the Master, your core items are complete, and if wards are needed, you should always pick them up.
[6] Nymphora vs Other Support Heroes
I’m going to give brief comparisons of Nymphora versus some of the other support characters commonly compared to Nymphora with skill overlaps.

Demented Shaman
Demented Shaman is definitely a powerful support hero. Similar to Nymphora, Demented Shaman has a combo heal and nuke in Healing Wave. contudo, Healing Wave is capped at a certain number of targets, and can only be targetted on one particular target, with the rest of the heals jumping randomly. This means there’s no guarantee that you’ll actually hit all the heroes you want. contudo, there is the consideration that Healing Wave is Physical Damage whereas Volatile Pod is magic damage. This means that Healing Wave’s damage scales poorly into late game due to armor increasing as the game progresses. Entangle is not even a close comparison to Nymphora’s Zeal. Zeal can stun literally an entire team if placed properly, and its range is massive. Arcane Hide is definitely an advantage for DS, because placing it on your carry is awesome. DS’s ultimate is definitely awesome, as it can make a huge difference in team battles, but Nymphora’s ultimate definitely provides a HUGE amount of map control. In the end though, they’re both excellent choices. Demented Shaman is a much better harasser, while I feel that Nymphora is a better overall supporter.

Pollywog Priest
Pollywog Priest is definitely a support character geared towards offensive support, whereas Nymphora’s abilities are tailored more towards defensive support. Pollywog has double disables available, which makes him a better ganker by far. The overlap between the 2 heroes is very minimal however, and they’re used for 2 completely different purposes.

Voodoo Jester
Voodoo Jester is another support hero geared more towards offense than defense. The major overlap here is Mojo versus Volatile Pod. Mojo has the advantage of being mobile. contudo, the healing/damage on Mojo is spread out over 8 segundo, whereas Volatile Pod is instantaneous. Between the two, I would give the advantage to Volatile Pod, since the total healing is still higher by 40, not to mention Mojo can only do damage or healing, whereas Pod does both. The other overlap is in the stuns. Acid Cocktail is great in a situation dealing with maybe 2 ou 3 Unidades. contudo, Zeal is a better stun in high density encounters where lots of units are involved, as there is no cap on the number of targets hit. Once again, similar to Pollywog Priest, Voodoo Jester is far more offensively based than Nymphora, and they both serve different purposes.

Jeraziah
The first thing to look at in this comparison is the difference between the heals. The obvious difference is the fact that Jeraziah’s heal only targets one person at a time, which is a fairly significant loss of overall healing. The other, slightly less obvious difference is damage type. Volatile Pod deals magic damage, whereas Inner Light deals true damage. This means that Inner Light will deal consistent damage throughout the game. Jeraziah provides magic immunity through Protective Charm, which is a huge plus. Righteous Strike is a great harassing tool, contudo, Nymphora’s Zeal provides a stun, which is a huge benefit that Jeraziah does not have in his arsenal. Another point to note is Jeraziah’s ultimate. If you’re up against a team of mostly melee heroes who rely on auto attacking, then Jeraziah’s ultimate will make a HUGE difference. contudo, in the big picture, Jeraziah is lacking the map control which Nymphora provides, and has a significantly weaker heal in team battles. Grace of the Nymph is a much better support ability than Righteous Strike. Overall, Jeraziah is a slightly more offensively geared support, while Nymphora is still more defensive (man I feel like a broken record). The other minor detail to look at is that Jeraziah has better overall survivability than Nymphora, since he is a strength hero. contudo, I feel that this is countered by the fact that Nymphora has one of the best escape abilities in the game in Nymphora’s Zeal.
[7] Video
Any gameplay videos I get will be posted here.
http://www.youtube.com/view_play_lis…CE2435646E8EA6
[8] Conclusion
Bem, that about wraps up the guide. I’m absolutely positive people have different ideas about Nymphora, and thats cool. Post it constructively. Nymphora is a beast of a hero, and in my opinion, always a great pick. Hope you enjoyed the read. Além disso, the videos were all made using Practice Mode, so they’re a bit limited. They’re meant to give you a general idea of the concepts involved. If there’s enough interest, I’ll grab video footage from a real game and post that here. That’s all, thanks for reading!
Esta entrada foi postada na segunda-feira, January 18th, 2010 at 3:02 pm and is filed under Nymphora, guias. Você pode acompanhar quaisquer respostas a esta entrada através do RSS 2.0 alimentar. Você pode Deixar uma resposta, ou trackback a partir do seu próprio site.

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