Pandamonium Guide by Drasha


Pandamonium

Pandamonium is a ganker carry hero he uses his spells to slow and disable the hero and the spell Flurry to do burst damage quickly killing units. He is a vary fun hero to play and this guide was written during the time he was in the beta beta some things may no be 100% up to date with the live version.



Flurry: +
15/30/45/60% base damage. Deals one attack to all units in front of you pushing them back 100 units. This spell has 1/2/3/4 charges each use of this spell uses up one charge. You cannot cast this spell if you have no charge. You gain one charge every 4 초. range of 100 in a radius of 150 in front of you, mana cost 40.

Flick: Throws target unit behind you when the unit lands it gains flicked for 6 초. Flicked units have their armor reduced by -3/4/5/6 and movement slowed by 20/30/40/50% recovering to full movement speed over 6 초. Range 200, mana cost 75, 24/22/20/18 second cool down.

Cannon Ball: Throws self towards target location over .95 seconds upon landing damages units in a 400 radius for 75/125/175/225 damage. Stuns units in a 200 radius for .75/1.25/1.75/2.25 seconds if no units where hit you are stunned for 1.5 초. Range 600, Mana cost 95/110/125/140, Cool down 14 초.

Face Smash: Range 100, mana cost 100/200/300, cool down 120 초, channel time 4.5 초. You attack once every second for a total of 4 attacks doing +33/66/100% base damage with each attack. Units under this effect are Silenced, perplexed, disamared, immoblized, reveiled.


Good Skill Build

You want Cannon Ball to give you a good nuke and makes you a deadly lane mate if the other person also has a stun to set up your stun. Flick is used for the flick Cannon Ball combo but you only need 1 point in it to get the combo off and you don’t need more points until you want the -armor later in the game.

  1. Cannon Ball
  2. Flick
  3. Cannon Ball
  4. Flurry
  5. Cannon Ball
  6. Face Smash
  7. Cannon Ball
  8. Flurry
  9. Flurry
  10. Flurry
  11. Flick
  12. Flick
  13. Flick
  14. 통계-23

Skill build Farm
Grabbing a skill build that lets you farm as much as possible to get your late game items. Only grabbing one point in the ult since its only good for the channeled hold unless you can do some crazy damage.

  1. Cannon Ball
  2. Flurry
  3. Flurry
  4. Cannon Ball
  5. Flurry
  6. Face Smash
  7. Flurry
  8. Cannon Ball
  9. Cannon Ball
  10. Flick
  11. Flick
  12. Flick
  13. Flick
  14. 통계- 23

Skill Build Ganker
Focuses more on ganking people and less on farming up for the end game. You want a lane mate who can take advantage of the -armor from flick and who can put out some good damage if you go with this build.

  1. Cannon Ball
  2. Flick
  3. Cannon Ball
  4. Flick
  5. Cannon Ball
  6. Face Smash
  7. Cannon Ball
  8. Flick
  9. Flick
  10. Flurry
  11. Flurry
  12. Flurry
  13. Flurry
  14. 통계-23

상품 빌드

Starting Item build Number One
- 215 Gold

  • Mana Battery
  • Great when you are in a lane against casters

X2 = 106 Gold

  • Minor Totem
  • cheap stats that can be used to upgrade your Mana Battery later on.

X3 = 270 Gold

  • Runes of Blight
  • keeps your health up

Starting item build number 2
grab a mana battery of the outpost if your oponents spammy.
2X = 300 Gold

  • Crushing Claws
  • gives you some str used for bracers later on

2x = 200 Gold

  • Health Potion
  • Gives you a good amount of health regeneration

2x = 100 Gold

  • Mana Potion
  • gives you mana to use your spells if you need to

중순 게임 아이템

Ganker

X1 = 600 Gold

  • Bottle
  • good for roaming the map.

Carry
– 1500

  • Steamboots
  • Gives you more damage and more mana win win these. If mana is not an issue for enhanced marchers are a decent option.

– 510 Gold

  • Fortified Bracelet
  • More damage and harder to kill you with the extra stats.

– 494 Gold

  • Power Supply
  • Gives you some stats and more charges helps your mana out in team fights.

- 2850 Gold

  • Insanitarius
  • Works well with your badass factor and is a good damage increase this is a core item.
Late Game

– 5500 Gold
  • Behemoths Heart
  • Makes you harder to kill and gives you lots of damage a win win also lets you perma toggle insanitarius you should pretty much never turn it of when you have this.

– 3910 Gold

  • Shrunken Head
  • Makes you immune to magic every carry should have this item.

– 6150 Gold

  • Forst Wolf’s Skull
  • Gives you even more base damage and a slow when you attack some one great item to buy since it solves your mana problem as well.


How To Play

I am going to mention 3 basic combo moves in this section of the guide the Flick combo, The Take Down combo, and the Flurry combo. The flick combo consists of using flick on some one then using body slam on the are of ground behind you where they will land so its a guaranteed stun no dogging possible its important to cast the stun right after flick before the other person hits the ground. The second combo The Take Down consists of using the Flick combo fallowed by auto attacks while they are stunned then flurry when they are not stun then Face Smash where flurry is on cool down and after the Face Smash using flurry again most heroes cannot survive this attack unless a team mate disables you. The Flurry combo is a variation on The Take Down you start of with using all of your flurries then go into a Flick combo then use Face Smash then you should have a couple more flurries to use after then the Take Down combo. Take Down gives the player less chance to react an is harder to counter where flurry does more damage but is not as much as a lock down as the Take Down.

Early Game
During early game you want to keep the creep wave near your tower so if you ever get the chance to flick some one into your tower you can take it. As long as you can keep the creep wave just out of range of your tower you can prevent any melee on the other team from farming with flick. Players will most likely underestimate you allowing for a Flick combo kill with a bit of help from your partner it should be a easy kill. Other then always looking for a good time to use your Flick combo for a kill try and get a lot of last hits so you have the gold you need to carry later on.

Mid Game
Mid game you should have all the spells you need to pull of a Take Down combo so if you see some one alone gank them do your Take Down and get your free kill. You should focus on ganking the other team at this stage of the game as well as farming up the items you need to carry. You can use flurry on ancient spawns to take them out easily as well as on creep wave to quickly kill them all if aimed right. You should have insanitarius at this stage of the game just toggle it on and kill your target it makes you deadly effective and is a core item.

Late Game
Hopefully the game is going in your favor and you have Insanitarius and Behemoths heart so you can perma toggle Insanitarius on you should be doing strong damage to the other team with flurry and carry your team. You can tank pretty well and murder their heroes like they are made of nothing. Keep using your different combos where you see fit and push down the towers.

Tips and Tricks

  1. Use flick to get enemues into your tower then use cannon ball to stun them in place.
  2. Flick is great to juke the person chasing you flick them in one direction then go the other way.
  3. Flicking some one behind you then using flurry on them to push them back even further is a great way to save an ally from a chaser or keep some one around for your ally to get there.
  4. Use your ult for the hold when other allies are around to beat on them or in your combos for a bit of damage and to get a few flurries of cool down.
  5. A perfect combo is flick and while they are in the area use body slam behind you so you can’t miss when the stun is over use your 4 flurries then use face smash on them fallowed by 2 flurries after the ult. This should kill any one in a one vs one situation.
  6. Use flick to get some on of high ground for example if you are on a cliff being chased stand with your back to the cliff and fling them onto the lower ground should make it easy to get away after that.
  7. You can use flurry like a disjoint to dodge spells that are flying towards you. Just tap flurry once and the spell will miss you just like if you blink before it hits you it misses.

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이 항목은 월요일에 게시, 10월 5일, 2009 at 8:43 밑에 신청 및시 Pandamonium, 가이드. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, 또는 trackback from your own site.

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