ゼファーガイドuberdabingで
統計情報
Movespeed: 295
STR: 17 2.5 /レベル
阿木: 18 2.7 /レベル (プライマリ)
INT: 19 1.9 /レベル
公式キャラクターのページはこちらにあります:
http://www.heroesofnewerth.com/heroview.php?hid=31

うるう年
商品概要: ゼファー飛躍の目標に向けて. ラインの被害対処との距離影響をターゲットにプッシュ
ダメージタイプ: マジック
範囲: 550/700/850/1000
マナコスト: 100/120/140/160
クールダウン: 20/19/18/17 秒
スペシャル 75/125/175/250 魔法ダメージとプッシュターゲットに戻る 損傷を点滅. 作品は良いイニシエータ半ばから後半のゲームとして優秀なエスケープメカニズムは、森の中でgankedを得るととも.

商品概要: ゼファーすべてを殺すのために小さな低気圧を生成/彼になります拒否する. 生成された低気圧哨戒し、彼の周りの地域の被害. 能力を活性化への健康とマナは、竜巻の呼び出し.
ダメージタイプ: マジック
範囲: 700/900/1100/1300
マナコスト: 75
クールダウン: 25/22.5/20/17.5 秒
は、持続サイクロンを生成 20/30/40/50
最大# 5/6/7/8
スペシャル魔法の損傷 15/20/25/30
帰国サイクロンを癒す 50 健康と 25 マナ そのジャングルを効率的にすることができます基本スキル. 各殺す/を取得を拒否する, サイクロンを生成し、パスをランダムにあなたの周り. 個々の低気圧の青江小さい, これにもかかわらず、潜在的な8 *しなければならない30 当たりの被害2番目の, 低気圧が均等にあなたの周りので、実際の被害は少ないがつくられている.
ときに点滅またはテレポート, あなたのサイクロンの場合とはしないの旅行. これらのパスを文字に向けて通常のユニットのようになる. これは、崖の上の跳躍/まで、彼らはあなたに追いつくtreelinesは低気圧を意味することを意味.

ウインドシールド
商品概要: ゼファーは、脱税を改善し、チャンスを投射返すようにしてシールドを作成
マナコスト: 120/110/100/90
クールダウン: 45/40/35/30 秒
適用対象 10/15/20/25 秒
15/20/25/30%乱闘脱税
15/20/25/30%の確率で弾丸ベースの攻撃を返す
この能力の構成 2 別々のプロパティ. 混戦に向けて30%の脱税と30%の確率で砲弾を反映する. 混戦脱税しない他の脱税アイテムをスタックしません. チャンスをしない他の脱税アイテムをスタックを反映する.

〜でコントロールで
商品概要: ゼファーオハイオ州、強風の敵の動きと連合軍の攻撃速度と増えたり減ったり領域を作成する
範囲: 600/800/1000
半径: 550
マナコスト: 150/200/250
クールダウン: 120 秒
同盟国:
30/40/50%移動速度
+20/30/50 攻撃速度
敵:
20/30/40%減少移動速度
-20/-30/-40 攻撃速度 特定のエリアにキャストさ, どのようにクロノスキャストするような’ chronofield. 理想的なチームの戦いで使用される, では、複数の敵をキャッチすることができます/青江の下での同盟国. また、追跡するために使用できます, 移動速度のために削減. スキルビルド
1:サイクロン
2: うるう年
3:ハリケーン
4: うるう年
5:サイクロン
6:さあ、
7:サイクロン
8:さあ、
9:風のコントロール
10:風シールド
11:風のコントロール
12:風シールド
13:風シールド
14:風シールド
15:統計
16:風のコントロール 説明技能のビルド-サイクロンのジャングルを向上させるに至急限度額は. でいくつかの核被害を使ってジャングルを高速化するさあ、整地され, 同時に、より良いエスケープメカニズムを提供する.
現在までのジャングルを離れることはありません 20-25 分, する可能性が高いレベルであることを意味する 14 以上. また風のシールドを使用してはならない/風コントロールするまでは、ジャングルのままに, その順序は、あなたのスキルには関係ありません. アイテムビルド

ロガーの斧 (225グラム) + 鉄バックラー (250グラム) + 健康ポーション (100グラム)
これらはあなたの最初の項目があります.
健康ポーション: 早く, あなたは無限にゾッとタンクにRegenの必要はありません. これは、いくつかの損傷をタンクへと回復の泉に戻ることなく、可能.
Loggerの斧: 可能にする高速ゾッとを殺すために.
鉄バックラー: 大暴落中立の, 鉄シールドするコンポーネント.
——————————————————————————————————————————–
+ 
アヒルのブーツXの2 (300グラム)
アヒルのブーツ× 2:鉄シールドするための小さな損傷を後押しし、鉄バックラーと組み合わせて提供. これらの場合は、ヘルム黒の軍団を得ている得てはいけない
+
+
+
=> 
小物の修復のx2 (700グラム) + ヘルム被害者の (950グラム) + 神秘的なVestaments (約400g) => シャーマンの頭飾り (2050グラム)
この項目の場合は、敵のベースヒーロースペルしている方. 私はほとんどすべての合理的なゲームで言うと, このヘルム黒軍団に優れている. このゲームを目にしてはまれです 5 ないnukersと/ AgIの英雄の強度を運ぶ彼らをサポートする.
または
+
=> 
Lifetube (875g) + Beast Heart (1100g) => Helm of the Black Legion (2225g total)
Get this item if the opponent has no spell damage based heroes. I would suggest Shaman’s Headdress unless the enemy team has no spell damage threats.
——————————————————————————————————————————–
+
+
=> 
Marchers (500g) + Punchdagger (500g) + Gloves of the Swift (500g) => Enhanced Marchers (1500g)
Provides a solid movespeed boost and the attack speeds helps greatly in the jungle.
Additional Items
From this point on, you have enough HP regen and damage to clear the entire jungle every minute. The remaining items are bought depending on game situations. Remember though, that attack modifiers do not stack.
You should have at least 1 of these “Additional Items” before you exit the jungle (~25 minutes) unless you were harassed significantly.

Hack and Slash (4500g total)
A safe item for any agi hero. Provides a reasonable balance of all the useful stats, including HP, damage, 攻撃速度, move speed, and a chance ot slow. Although not the most cost effective, it is easily assembled and great for new players.
——————————————————————————————————————————–

Nullfire Blade (3300g total)
Definitely needed if playing against enemies that need to be purged. Purge can be used to remove Jerazhia’s ult/magic immunity, kill Hellbringer’s ult, dispel Blood Hunter’s Ult, remove damage over time and slows, and finally slows the opponent so you can beat on them. In general, I would say this is a very solid item for almost any game.
——————————————————————————————————————————–

Wingbow (6000g total)
If the enemy team consists of ranged damage heroes (Arachna, Wildsoul, Valkyrie, Soulstealer, Puppetmaster, Moon Queen, etc) then this item is worth it. The evasion from Wingbow does not stack with your shield for melee attacks, but does stack with ranged, as the ranged is considered “reflection”. If the enemy team has melee damage heroes, then this item is probably not worth the cost.
——————————————————————————————————————————–

Mock Brilliance (5150g total)
This used to be mandatory on Zephyr, but I no longer believe it to be so. Other agility based damage items can provide greater damage. Still not a terrible item, but not needed.
——————————————————————————————————————————–

Shrunken Head (3900g total)
A good choice after one of the above damage items if the opponent is heavy on the disables.
Luxury Items
At this point, you no longer need a guide. Continue to increase your damage, 攻撃速度, and HP in a balanced manner.


Flayer (5800g total) or Savage Mace (5400g total)
More damage is good.
または

Behemoth’s Heart (5500g total)
More health is good.
Level Breakdown
Levels 1-5
Start off with your starting items and immediately go to jungle. You should be pulling the neutrals to your creep wave, killing the low level neutral camp, and stacking camps. If you have a courier, ferry items to you as soon as you get the gold.
Level 5-14
At this point, you should have enough regen to tank medium level camps without losing too much HP. If it is a convenient time, continue to pull neutrals to your creep wave. If the timing is bad, just tank and kill the camps yourself. Continue ferrying items with your courier.
Make sure you always keep mana for Leap to avoid getting ganked in the woods.
Level 14-16+
Exit the jungle and help your team. Timewise, it should be ~25 minutes, if you did things well. You may be lower level if you were harassed significantly by the enemy.
Jungle Guide
Please visit this guide and watch the video on Jungling. It will explain the basic jungling terms and how to do them.
http://forums.heroesofnewerth.com/sh…ad.php?t=19507
Hellbourne in my opinion is much easier to jungle than Legion. The high level creep camp is more accessible, allowing you to basically run in a circle and kill every camp along the way. The Legion jungle requires you to double back after killing the high level camp, wasting some time.
Different creeps are better and worse for you. You ideally want many, low hp neutrals, as they will generate more cyclones. Here is a ranking, where 1 is the best (Dota names in []).
Rank 1: 1 Snotterboss + 4 Snottlings [Kobolds]
Rank 2: 3 Ebulas [Gnolls] または 1 Werebeast [Enchanter] + 2 Werebeasts [Trolls]
Rank 3: 2 Fire Ogres + 1 Ice Ogre [Ogres] または 1 Wolf Commander + 2 Wolves [Wolves]
Rank 4: 1 Vulture Lord + 2 Screachers [Wildkins] または 1 Skeleton King + 2 Undead Warriors [Dark Trolls]
Rank 5: 1 Minotaur + 1 Goatar [Centaurs]
Rank 6: 1 Catman Champion + 1 Catman Soldier [Ursas]
Rank 7: 2 Wild Hunters [Mud Golems]
Wild Hunters are your worst nightmare. They are magic immune, meaning your cyclones will do no damage to them. If you are unlucky and get many of these camps, then it will slow you a bit. Ideally, you want to avoid higher rank creeps in favor of lower rank creeps. Until you are ~level 7, you will not be able to clear the entire jungle before respawn occurs. Thus, kill the lower ranked and leave the high ranked.
Once you stop pulling neutrals to your creep wave, you must ensure that you keep your cyclones maxed. Start by leaping into low level camps to build your cyclones quickly, and then move to a medium level camp. Once you have full cyclones, you can clear a camp in 10-15 秒.
Jungle Tips (Some of this is shown in the video)
Creeps spawn initially at 0:30 and then on the minute, every minute. If there is any unit inside the camp, when the minute strikes, they will not respawn. However, if you attack the camp and walk away, they will follow you. If they leave the camp and the minute strikes, a new set of creeps will spawn, meaning you now have a double stack. Doing this is extremely important, as it greatly improves your farming rate. If you approach a camp at around the 45sec mark, まで待つ 50-52, 一度に攻撃, し、できるだけ実行する. これは、その後、すべてを一度飛躍とサイクロンとでは青江を殺すことができるキャンプをスタックにする必要があります.
部隊側の下のほとんどのキャンプとHellbourne側の一番上のほとんどのキャンプをあなたに優しいクリープ波にプルすることができます. 近くに立って待つ〜0:15 または〜0:45. その後、中立的なキャンプけんか. あなたの車線に歩くとあなたに近づいてクリープ波に向けて. これは、中立の攻撃にやさしいゾッとをトリガする. 近くにスタンドすると金の最後の打撃を受けることを確認.
もし何かキャンプのエリア内にあるクリープキャンプ生成されません. This includes yourself, 中立的な寒気, 病棟, 錯視, クリープ死体, あなたの宅配便, etc. クリープの死体を〜20-21 秒despawnする, 場合は、後にユニットを殺すの意味 39 秒をマーク, がないため生成される次の分に.
もしあなたが30でキャンプを40に達する (クリープの死体が、あまりにもプル初めに産卵し、収容所のスタックの横を停止します) ゾッと攻撃と若干のキャンプの範囲外を歩く. 中立的なゾッと目に見えない綱に接続され. 場合は、これまでに歩いて, リーシュをブレークされ、彼らはキャンプに戻ります。. However, 場合は、若干のキャンプを外部にプル, それをひもは中断されません中立滞在し、あなたを攻撃. それから, その遺体は次の復活は停止しません. これには数回私のビデオが表示されます.
ときはクリープの波に中立引く, が存在 4 にプルすることができますさまざまな種類の: Wolves, Ogres, ミノタウロス, と野生のハンター. もしオオカミれており、0でプルダウン:15 秒, あなたは通常、すべて0の前にそれらを殺すことができる:38 2番目のマーク, 新しい次の分で産卵を確保する. 他の中立について, あなたはキャンプの外を殺害することを確認する必要があります. これは、中立に戻るキャンプに実行することが、彼らと友好的ゾッとプルトリッキーなことができます, はすぐにそれをドラッグすることは不可能.
時の攻撃, ゾッとの間に立つしようとする. あなたのサイクロンがあなたの周りランダムスピン, あらゆる面でこれがゾッと、その効果を最大限に. さらに、, あなた界の中にあなたのサイクロンせることを回避中立カイトをしようとすることができますが破損する. これは、契約大したダメージをタンクに高積層キャンプを殺すためにより良い方法です.
あなたのcyclonesareすぐに消えて行く知っている, その馬力とマナを回復するために食べる. 通常, あなたが低レベルのクリープキャンプが死亡する前にこの権利を行うことができます, あなたのサイクロンなどについて補充する必要が. 食事性低気圧消費電力 75 マナ, 限りある意味 3 サイクロンの場合も、manawise中断します.
あなたのレーンを見て、誰もそこにある参照してください, 外出して、低気圧で全体の波をクリアしようとする. 一方良いクリープ復活を待っているそれはいい余分な推進力を与えることができます.
あなたtreelinesを飛び越えることができます/崖 (特に軍団ジャングルの中で役に立つ) to speed things up. Be aware that your cyclones will not “うるう年” with you, but will path the long way around.
After the Jungle
Hero kills are simple and involve blinking past the direction the enemy will flee. This ensures if they are running, they will have to walk around you. さらに、, you can drop your ult, but try to position it so that the edge is where the enemy is and he will have to walk across the entire diameter to escape. This will give you the longest period possible to attack.
If you have Nullfire and you aren’t saving the purge charges for something specific (Jerazhia, Hellbringer ult, etc) then purge them. This should give you enough time to kill them or place them in the red. Follow along beside them and let your cyclones damage them. Once leap is cooldowned, finish them off.
Team fights are basically you leaping in and using your ult. Try to catch as many heroes as possible inside it’s AOE. If there is a better initiator, let them drop their stun/disable first, then leap in and use your ult on top of it. From there you attack whoever is being focused, keep wind shield up, and leap if someone is going to escape.
Extra Tips
Remember that you can always eat your cyclones and heal. It took me a while to get into the habit of doing this (because I’m bad and forget).
Keep your cyclones up before engaging in team fights. It does a surprisingly large amount of AOE damage.
If you are fighting a melee at low health, you can attempt to kite them. When you run, the cyclones tend to trail behind you, meaning that if an enemy is chasing you, they will continuously be taking damage from the cyclones. When his health drops low, he will turn around and give up the chase. At this exact moment, leap back past him and attack. You can surprise a lot of people this way.
Follow along side enemies instead of attacking. As I said before, cyclones trail behind you, so if you are chasing after a hero, you do not get the full effect. It is better to stop attacking 1 hit early and make sure you are either beside or in front of the enemy hero as he is fleeing. Follow along until leap is ready, and then go in for the kill. Given that you have a blink, you can risk chasing very far (as far as past their raxes) if you know that they can’t stun you.
Play aggressively with Zephyr. This includes chasing far and tower diving. With full cyclones and Wind Shield, you can most likely 1v1 any hero.
Video ガイド
http://www.youtube.com/watch?v=-phEPxB_Q3w
This section will go into detail what is going on in my video, as well as the thought process that goes through my head. Please read the jungle information above or watch the other video I linked to.
This game is done in single player practice mode. Thus, it does not represent a real game where the enemy may ward your jungle, attempt to gank you, etc. All it does is give you an idea of how to jungle effectively.
0:00-1:00
Nothing to do until 0:30, which is the first spawn. At 0:45 pull neutral to your creep wave. It is very difficult to get a new neutral spawn at 1:00, so don’t worry too much about doing it.
1:00-2:00
Because you were unable to spawn a new set of neutrals to pull to your creeps, go and kill the low level creep camp. You should have enough time to kill this neutral camp and stack one camp. I also eat my cyclones to regenerate some health, because I know they will disappear.
2:00-3:00
Go back and pull the neutral camp to your creep wave at 2:15. If they are wolves, you can just kill them. If they are not wolves, make sure you fight them slightly outside the camp to ensure a new set of spawns at 3:00. After killing this camp, immediately go and stack another camp.
3:00-7:00
Same thing as 2:00-3:00 every minute.
7:00-8:00
I mess up and the pullable camp doesn’t respawn. Instead, I go to kill the low level camp. I then go and kill one of the stacked camps. I run around in circles, letting my cyclones damage the creeps. This allows me to kill the whole camp without taking too much damage. Notice I kill the camp outside the camp, so there will be a new spawn at 8:00. I eat my cyclones to regen.
8:00-9:00
Pull the neutrals to my creep wave. I accidentally mess up and kill the neutrals too close to the camp, meaning no spawn for the next minute. I go to the high stacked neutral camp and try to kite them around. I take a bit too much damage so I use my health potion.
9:00-10:00
The pullable wave didn’t respawn, so i kill the low level camp. I now have lots of cyclones, so I go and kill another camp. My health is a bit low, so I eat my cyclones instead of engaging and just stack the camp for the future.
10:00-11:00
At this point, I don’t need to pull the neutrals to my creep camp to kill them. I am strong enough by myself. I kill the low level camp to build cyclones. I go to kill next camp but it is hunters (magic immunte). I skip them and go to the high stacked camp. I leap and kite them around, but they are still a bit too strong. I head over to the other stacked camp in time to stack them again.
11:00-12:00
I kill the low level camp. Right before killing them, I eat my torandoes to regen. I then go and kill another camp, and I have just enough time to once again stack a new camp.
12:00-13:00
I think I’m strong enough, so I leap and try to kill this stacked camp. I kite them around in circles and let my cyclones kill them. I leave the hunters because they take too long to kill. I kill the low level camp to build some cyclones then move to the next camp. They are hunters, but luckily it is right at 12:45, so I pull the camp to my creep wave to help speed up the process.
13:00-14:00
I now have Enhanced Marchers. From this point on, you can basically make a circle around the jungle. が存在 5 camps total, and you should be able to kill 4 of them by around 0:45-0:50. For the 5th camp, pull them slightly far away to ensure a new spawn and then kill both at the same time. This allows you to clear the entire jungle every minute.
My video ends here. I clear the entire jungle every minute for the next 10 minutes. At the 25 minute mark I am level 16 with Logger’s Hatchet, Enhanced Marchers, Iron Shield, シャーマンの頭飾り, and a Wingbow.
Credits
S2Cracky – Used his information and descriptions on Zephyr’s abilities. Thank you.
Hunter_ and Yoo – Used their jungle video guide. Thank you.
Hucklecat – Used his item guide for images. Thank you.
Version
9/28/2009 – Added item costs, went through and rewrote a lot of text, added Helm of the Black Legion as an alternative item path.
9/27/2009 – Added video guide section
9/22/2009 – Many updates to reflect the changes to Zephyr and item changes.
9/03/2009 – Made some changes regarding jungle strat. Moved Behemoth Heart to main items.
8/04/2009 – Added details about leaping in jungle. Fixed some typos. Added some extra information.
7/31/2009 – Added images for hero and items. Edited some descriptions.
7/30/2009 – Fixed some typos, moved some info around, and updated the jungle section.
This entry was posted on Saturday, October 3rd, 2009 at 10:04 am and is filed under ゼファー, ガイド. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, または trackback from your own site.


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