Archive for January, 2010

Rampage Guide by Syrex

Monday, January 18th, 2010


Contents:

  • はじめに

Skills:

  • 能力
  • Pro’s and cons
  • Ability levelling

アイテム:

  • Starting Items
  • Base Items
  • Late Game Items
  • Other suitable Items
  • Builds

Gameplay

  • How to: Use abilities
  • Laning, Creeping and Harrassing
  • Hero combinations

はじめに:

Rampage is a recently added hero to the game. He represents Spirit Breaker for those of you who played Dota. He is an extremely fast, highly damage, stun based hero. In this guide you will see a nice point of view on how to play this hero depending on opposition, what builds you should go forand all the characteristics of a hero guide.

で掲示される Rampage, ガイド | 4 コメント »

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DotA Basics Guide for New to Average Skill

Monday, January 18th, 2010


By: [D55]Kaution

Table of Contents

  • はじめに
  • Basics
  • Survivablity
  • Creeps and Towers
  • アイテム
  • Hero Classifications (coming soon)
  • Credits

はじめに

I thought I would write some of the information that I constantly say in games online to new players or via the in game comms. It is a joint effort with friends the guide will be updated, so if you have any piece of information you want to contribute with, feel free to post it in this thread.

Text in Red is the Heroes of Newerth item name
Text in Green is the same item but the DotA name for it.

Basics

  • Don’t assume you always have to be fighting to win the game.
  • You get experience for being about 2/3 of the screen width away when something dies, you don’t have to kill it yourself.
  • You get gold from a kill if you make the final, killing blow on it.
  • Early on, getting experience is more important than getting gold.
  • Killing enemy heroes gets you roughly 200 gold and some experience.
  • Dying costs you a %age of your gold, and means your opponents level ALOT faster than you. **[[[編集] 30*Your Level rather than a percentage of your current gold. So a level 4 hero will lose exactly 30*4 = 120 gold.]]**
  • Press the quote key ‘ (or you can remap this in the control’s section) to show units health/mana bars above them.
  • Heroes abilities decide games.

Therefore, if you don’t recognise the hero you are against in your lane, ask your teammates what to watch out for. They will tell you the nastiest things you will face.

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Nymphora Guide

Monday, January 18th, 2010


This guide is intended for 5v5 on Forests of Caldaver, although the guide will work for lower numbers of players as well. This guide is NOT intended for Easy Mode play. This guide is searchable, simply enter the number of the section you would like to see in your find box. Refer to the table of contents!

Nymphora, Protector of the Wilds
UPDATED FOR 0.1.62.0

Table of Contents

[1] – はじめに
[1.1] – 統計情報

[2]Skills
[2.1]Skill Descriptions
[2.2]Cookie Cutter Build
[2.3]Alternative Build

[3] – アイテム
[3.1]Starting
[3.2]Early Game
[3.3]Mid Game
[3.4]Late Game
[3.5]Luxury

[4]In Depth Skills
[4.1]Volatile Pod
[4.2]Grace of the Nymph
[4.3]Volatile Pod
[4.4]Teleport
[4.5]Nymph’s Call

[5]Gameplay
[5.1]Laning
[5.2]Ganking
[5.3]Pushing
[5.4]Supporting

[6]Nymphora vs. Other Support Heroes

[7]Video

[8]Conclusion

[1] Introduction
Alright, so I’ve written a Nymphora guide before, and it was decent. This one however, I’m going all out on. Nymphora received some amazing buffs in 0.1.42, and I intend to highlight why exactly these buffs are amazing, and why I feel that Nymphora might be the best support hero in the entire game. So, say hello to the most annoying little fairy ever, Nymphora.

Nymphora has long been a protectress of Newerth’s secret beauties, its secluded glades and crystal springs. One might think that the paragon of butterflies and skylarks would have little role in the brutal carnage that has engulfed the world, but one need only see the tiny fangs revealed by her smile to know that she holds secret dangers of her own.

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Slither Guide

Monday, January 18th, 2010


Disclaimer:

After a successful 1st guide I am back, this time with Slither. This guide is meant to be straightforward and to the point. I will not go over basic skills like last hitting and ward placement, however, you can refer to Nome’s guide on warding by following this link http://forums.heroesofnewerth.com/showthread.php?t=4839

As the formatting of my other guide was considered acceptable by the vast majority of the forumers, I will use the same format in this guide.

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HoN Changelog Version 0.1.65

Saturday, January 16th, 2010


Version 0.1.65
————–
General

- Significant Lane Creep AI changes
* These all involve the assist trigger that causes the creeps to aggro you when you attack an enemy hero:
1. When a hero causes the assist trigger to go off, there is a 200ms delay before the creeps will turn and come at you
2. Creeps will chase for exactly 1600ms (down from 1800ms)
3. If a creep is in the middle of an attack animation but has not hit its attack impact point (600ms), it will deagro and stop its attack as long as you are out of it’s short melee range
* AKA: Creeps will not finish attacks they start on you if they hit the end of the trigger
4. A creep must deal damage before it can be called by the assist trigger again
* This means if you tug, they must turn around and actually deal damage to a unit before it can chase again
5. You must be within 600 units of an enemy hero to cause the assist trigger to go off

- Added a stringtable entry for Meatball
- Updated the ramps to be better
- Fixed a bunch of inconsistent in game messages that showing the incorrect killer/victim colors
* Legion is now Red and Hellbourne is now Green
- Kingor now has unitwalking by default
* This fixes the exploits that caused him to be trapped in his lair
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