Posts Tagged ‘gameplay’
DotA Basics Guide for New to Average Skill
Monday, January 18th, 2010
By: [D55]Kaution
Table of Contents
- Introduction
- Basics
- Survivablity
- Creeps and Towers
- Items
- Hero Classifications (coming soon)
- Credits
Introduction
I thought I would write some of the information that I constantly say in games online to new players or via the in game comms. It is a joint effort with friends the guide will be updated, so if you have any piece of information you want to contribute with, feel free to post it in this thread.
Text in Red is the Heroes of Newerth item name
Text in Green is the same item but the DotA name for it.
Basics
- Don’t assume you always have to be fighting to win the game.
- You get experience for being about 2/3 of the screen width away when something dies, you don’t have to kill it yourself.
- You get gold from a kill if you make the final, killing blow on it.
- Early on, getting experience is more important than getting gold.
- Killing enemy heroes gets you roughly 200 gold and some experience.
- Dying costs you a %age of your gold, and means your opponents level ALOT faster than you. **[[EDIT 30*Your Level rather than a percentage of your current gold. So a level 4 hero will lose exactly 30*4 = 120 gold.]]**
- Press the quote key ‘ (or you can remap this in the control’s section) to show units health/mana bars above them.
- Heroes abilities decide games.
Therefore, if you don’t recognise the hero you are against in your lane, ask your teammates what to watch out for. They will tell you the nastiest things you will face.

Heroes of Newerth Basics
Friday, September 25th, 2009
Glossary
1. Introduction
2. Game Lobby and Game Modes
3. Chatting
3.1 Heroes of Newerth slang
4. Hero Choosing Screen / Game Lobby
5. Goal of the Game / The Map
6. Shortcut List
7. Items (more…)


























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