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	<title>HoN Strategy Guide - Guides, strategy, news.&#187; changelog</title>
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		<title>HoN Changelog 1.0.9</title>
		<link>http://www.honstrategyguide.com/changelog/hon-changelog-1-0-9/</link>
		<comments>http://www.honstrategyguide.com/changelog/hon-changelog-1-0-9/#comments</comments>
		<pubDate>Sat, 14 Aug 2010 01:28:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[changelog]]></category>
		<category><![CDATA[hon]]></category>

		<guid isPermaLink="false">http://www.honstrategyguide.com/?p=362</guid>
		<description><![CDATA[HoN Version 1.0.9
&#8212;&#8212;&#8212;&#8212;-
== General ==
- Greatly optimized client performance on all systems
- Optimized various interfaces to run more efficiently (9000% more efficient!)
- Fixed an issue causing F6 to re-set the position of the scoreboard
- Fixed various crashes that could occur during gameplay
- Fixed experience popups to off-set from gold popups, such that they do not [...]]]></description>
			<content:encoded><![CDATA[<p>HoN Version 1.0.9<br />
&#8212;&#8212;&#8212;&#8212;-<br />
== General ==</p>
<p>- Greatly optimized client performance on all systems<br />
- Optimized various interfaces to run more efficiently (9000% more efficient!)<br />
- Fixed an issue causing F6 to re-set the position of the scoreboard<br />
- Fixed various crashes that could occur during gameplay<br />
- Fixed experience popups to off-set from gold popups, such that they do not overlap<br />
- Added a new music track to Caldavar, entitled &#8220;Encounter at the River&#8221;<br />
- Fixed in game match stats screen to display the correct XP/Min, such that it will not calculate time spent playing after reaching level 25<br />
- Fixed a crash that could occur when exiting the game<br />
- Added hero selection announcements for bubbles, chipper, doctor repulsor, gauntlet, and tundra<br />
- Pre-match time for all game modes changed from 1 minute 15 seconds to 1 minute 30 seconds<br />
- Fixed several interface crashes<br />
- Fixed advanced game mode filter on public game interface to correctly save values.<br />
- Fixed animations getting stuck when rewinding replays<br />
- Fixed rewinding tree deaths in replays<br />
- Fixed projectile orientations<br />
- Fixed attacking buildings and towers without sight of that building or tower<br />
- Fixed duration of deny animation glow</p>
<p>- During modes that use alternating pick (banning draft, banning pick, etc), once a player selects their hero it will instantly switch to the other team (rather than waiting the remaining time)<br />
* Each player now has 40 seconds to select their hero, from 30<br />
* Transition time between banning and picking is now 15 seconds, from 20<br />
* The time after the hero picks has been reduced from 2 minutes to 45 seconds<br />
- Hero selection time in all pick reduced from 2 minutes to 1 minute</p>
<p><span id="more-362"></span><br />
== Mac Bug Fixes ==</p>
<p>- Fixed a crash in OS X when a user quits by closing the HoN window<br />
- Limit AA to 4x on OS X client to avoid all white/black screens caused by higher settings</p>
<p>== Items ==</p>
<p>New Item &#8211; Striders<br />
- New boots added to the Initiation shop<br />
- Marchers + 300 (Recipe)<br />
- 50 Movespeed. No other bonuses.<br />
- When out of combat for 6 seconds, increases movespeed by 100 over the next 2 seconds, for a total of +150 movement speed (including the base).<br />
- Bonus movespeed is removed when the owner takes damage, casts a spell, attacks, or uses an item.<br />
* Using Non-combat items such as Wards, Bottle, Mana, or Health Potions will not remove the bonus speed</p>
<p>Blood Chalice<br />
- Now requires a Mark of the Novice (+3 int) and Crushing Claws (+3 str) instead of a Scarab, granting +3 Str/Int<br />
- Grants 150 mana for 150 health. Mana is no longer lost after a duration<br />
- If an enemy hero dies within 15 seconds and 700 AOE of the user, the user is healed for 150 as the chalice uses the enemy&#8217;s spilt blood to pay the debt.<br />
- Cooldown lowered from 35s to 25s</p>
<p>Null Stone<br />
- AOE abilities (such as witch slayer stun / pyromancer wave) no longer proc nullstone when clicking directly on a target</p>
<p>Savage Mace<br />
- Illusions will no longer proc a ministun. They still can get the +100 damage.</p>
<p>Stormspirit<br />
- Now only &#8217;stuns&#8217; allies, letting them queue up abilities. Enemies it is used on can not queue up abilities or items while cycloned.</p>
<p>== Heroes ==</p>
<p>- Updated many recommended items<br />
- Reworked how many projectile-based abilities interact with eachother<br />
* This fixes strange behavior when two skills that try to move a unit interact, such as a charging kraken getting hooked by devourer who gets tossed by pebbles</p>
<p>Flint Beastwood<br />
- New Hellbourne Agi hero, based on DotA&#8217;s Sniper<br />
- Skills:<br />
* Explosive Flare &#8211; Deals damage in an area immediately, then gives vision over that area and slows/reveals any enemies who come within the vicinity<br />
* Hollowpoint Shells &#8211; Gives a chance that an auto-attack will deal bonus damage and apply a mini-stun<br />
* Deadeye &#8211; Increases attack range<br />
* Money Shot &#8211; Channels for a brief time then fires a massive shot, dealing high damage at a long range to a single target</p>
<p>Chronos<br />
- Damage from Curse of Ages proc from 20/40/60/80 Magic to 15/30/45/60 Physical</p>
<p>Doctor Repulsor<br />
- Increased vision range on first skill to from 300 to 800<br />
- Fixed an issue with sounds on the first skill where some super human players could hear high frequencies<br />
- Radius of tree killing on ult lowered from 150 to 100<br />
- No longer disarmed while using ult</p>
<p>Engineer<br />
- Turret is now killable, dies in 3 hits. Units can only get hit a maximum of 8 times, down from 10</p>
<p>Forsaken Archer<br />
- Volley range from awful/awful/decent/800 to 800 at all levels<br />
- Volley immobilize time from 1.75/2/2.25/2.5 to 1/1.5/2/2.5<br />
- Skeletons no longer apply the DoT</p>
<p>Gladiator<br />
- Flagellation will no longer deal double bonus damage to buildings<br />
- The visual effect on Call to Arms now matches the actual area<br />
- Damage taken from Call to Arms is now spread over 5/6/7 seconds instead of instant<br />
- Increased speed of Call to Arms from 650 to 750</p>
<p>Nymphora<br />
- Zeal damage from 55/90/130/160 to 50/85/120/155<br />
- Zeal stun duration from 1/1.3/1.6/2 to 0.75/1/1.25/1.5</p>
<p>Rampage<br />
- Can now target and affect Magic Immune heroes with all of his abilities</p>
<p>Slither<br />
- Poison Spray range from 1000 at all levels to 600/725/850/1000</p>
<p>Soulstealer<br />
- Cast time for Soul Burst increased from 1s to 1.4s</p>
<p>Tundra<br />
- Ranged pet attack cooldown from 1.5s to 1s<br />
- Coldblooded replaced with Cold Shoulder<br />
* 300,400,500,600 Range, 40 Manacost, 12s cooldown<br />
* Last winter, Tundra had two distant relatives teach him how to charge his enemies correctly, coating them in ice on contact. The ice makes them easier to hit, increasing everyone&#8217;s attack speed against that target.<br />
* On use, charges the target, dealing Tundra&#8217;s Attack Damage on impact. Applies Cold Shoulder to them for 8 seconds.<br />
* Cold Shoulder Effects: Increases attackspeed against this target by 15/30/45/60<br />
* Attackspeed will linger for 2 seconds after changing targets<br />
* The Brothers of cold send their regards&#8230; *</p>
<p>Vindicator<br />
- Silence aura will no longer be disabled by skills like devourer&#8217;s hook, Chronos&#8217; ult, Pebbles&#8217; chuck, etc</p>
]]></content:encoded>
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		<item>
		<title>HoN Changelog Version 0.1.65</title>
		<link>http://www.honstrategyguide.com/changelog/hon-changelog-version-0-1-65/</link>
		<comments>http://www.honstrategyguide.com/changelog/hon-changelog-version-0-1-65/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 00:02:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[changelog]]></category>
		<category><![CDATA[1.65]]></category>
		<category><![CDATA[hon]]></category>

		<guid isPermaLink="false">http://www.honstrategyguide.com/?p=327</guid>
		<description><![CDATA[Version 0.1.65
&#8212;&#8212;&#8212;&#8212;&#8211;
General
- Significant Lane Creep AI changes
* These all involve the assist trigger that causes the creeps to aggro you when you attack an enemy hero:
1. When a hero causes the assist trigger to go off, there is a 200ms delay before the creeps will turn and come at you
2. Creeps will chase for exactly [...]]]></description>
			<content:encoded><![CDATA[<p>Version 0.1.65<br />
&#8212;&#8212;&#8212;&#8212;&#8211;<br />
General</p>
<p>- Significant Lane Creep AI changes<br />
* These all involve the assist trigger that causes the creeps to aggro you when you attack an enemy hero:<br />
1. When a hero causes the assist trigger to go off, there is a 200ms delay before the creeps will turn and come at you<br />
2. Creeps will chase for exactly 1600ms (down from 1800ms)<br />
3. If a creep is in the middle of an attack animation but has not hit its attack impact point (600ms), it will deagro and stop its attack as long as you are out of it&#8217;s short melee range<br />
* AKA: Creeps will not finish attacks they start on you if they hit the end of the trigger<br />
4. A creep must deal damage before it can be called by the assist trigger again<br />
* This means if you tug, they must turn around and actually deal damage to a unit before it can chase again<br />
5. You must be within 600 units of an enemy hero to cause the assist trigger to go off</p>
<p>- Added a stringtable entry for Meatball<br />
- Updated the ramps to be better<br />
- Fixed a bunch of inconsistent in game messages that showing the incorrect killer/victim colors<br />
* Legion is now Red and Hellbourne is now Green<br />
- Kingor now has unitwalking by default<br />
* This fixes the exploits that caused him to be trapped in his lair<br />
<span id="more-327"></span><br />
- Updated Russian Stringtables<br />
- Added a Patch Notes button in place of the Create Account button on the main screen<br />
* This was a Mod, thanks to Thread 65344 and Sephinator<br />
- vid_meshGPUDeform false now works<br />
- Fixed a bug where the &#8220;No Leaver&#8221; flag wasn&#8217;t reset at the end of matches.<br />
* This was causing players to see a message saying they were unable to join a game because they had too many leaves when selecting a server that was previously setup with the &#8220;No Leaver&#8221; game option.<br />
- Fixed the Pre-Query Filter button so it saves it&#8217;s settings again<br />
- Added an &#8220;Official&#8221; icon to the game lobby when games are official</p>
<p>Items</p>
<p>Barbed Armor<br />
- Fixed to actually return 80% damage (was returning 75%)<br />
Sacrificial Stone<br />
- Gains 25 health per charge<br />
- Gains .25 health regen per charge<br />
Portal Key<br />
- Cooldown lowered by 4 seconds<br />
Puzzlebox<br />
- Recipe now has a stock of 3 to start, with a recharge time of 10 minutes per recipe</p>
<p>Heroes</p>
<p>Blacksmith<br />
- Slow on Flaming Hammer increased to 15,20,25,30 (from 10,15,20,25)<br />
- Flaming Hammer lowers magic armor by 2,3,4,5 of anyone it is on<br />
- Frenzy buff gives 7,14,21,28% cast speed as well</p>
<p>Darklady<br />
- Updated effects for all abilities. Now darker!</p>
<p>Madman<br />
- -25% Movespeed for 2 seconds after Stalk ends</p>
<p>Moon Queen:<br />
- Multi-Strike, when toggled on, will now only bounce attacks to other visible enemy heroes when the primary target is also a hero</p>
<p>Pollywog Priest<br />
- Morph changed to instant cast time (from 300)<br />
- Voodoo Wards re-arranged to make trapping slightly easier (a hole in the middle, naturally)</p>
<p>Vindicator<br />
- You can now deny people under the effect of Sage&#8217;s Lore</p>
<p>Version 0.1.64<br />
&#8212;&#8212;&#8212;&#8212;&#8211;<br />
- Fixed the crash that happened when you have a mod installed<br />
- Fixed the Hellbourne Meatball building so it cannot be attacked by the Hellbourne</p>
<p>Version 0.1.63<br />
&#8212;&#8212;&#8212;&#8212;&#8211;<br />
General</p>
<p>- REPLAYS!<br />
- Added ramp models to show where the ramps are more clearly on Caldavar<br />
- Added ingame loading tips<br />
- Added a delay between hero voice responses for move, attack and select sounds. (default 3 seconds)<br />
- Volume tweaks on a lot of heroes and abilities<br />
- Endless sound tweaks to heroes and impacts<br />
- New music track<br />
- Bajillidan tooltip fixes<br />
- Fixed Ranged Super Creep health<br />
- Added a lot (like 12-15) new LODs for lower end systems<br />
- /gameinfo now returns &#8220;Other Options: None&#8221; if there are none, previously it just showed &#8220;Other Options:&#8221;<br />
- Changed the creep gold for supercreeps to 1/2 the gold of normal creeps<br />
- Added a team message when a walking or flying courier is purchased by a team member<br />
- Added a team message indicating when a team member buys back<br />
- Added a new customized Legion/Hellbourne message and alert ping indicating when a melee/ranged barracks is destroyed<br />
- Added a fence in the forest to stop ancient creep pulling on the Hellbourne side<br />
- Player disconnects and player timeouts are now differentiated to the server<br />
- Tweaked Purge Creep AI so it doesn&#8217;t purge creeps anymore, just heroes that are close to it<br />
- Warbeast&#8217;s Wolves, Tempest&#8217;s Elementals, and Puzzlebox Minions are now Summoned units and will be hurt by Purge effects<br />
- Fixed the tooltip for locking someone because it said &#8220;star&#8221; instead of &#8220;icon&#8221;<br />
- Fixed an issue with the Health/Manabar tooltip in the options window<br />
- Added a new Hellbourne building to the base<br />
- Fixed the Kongor exploit spot because of a prop<br />
- French stringtables updated (Thanks to Magissia)<br />
- Fixed a significant exploit with map fog<br />
- Kongor now gets the ability to run through buildings, trees, and cliffs to return home.<br />
* This fixes many many issues with him getting stuck in weird places.<br />
- Kongor can no longer attack towers<br />
- Added a new jukespot in the Hellbourne jungle<br />
- Fixed the Antlore Healers from acting insane</p>
<p>- Added occlude to the following. This stops the effects from playing in fog:<br />
* Andromeda&#8217;s Void Rip<br />
* Behemoth&#8217;s Heavyweight and Enrage<br />
* Chronos&#8217; Time Leap<br />
* Deadwood&#8217;s Rotten Grasp and Tree Throw<br />
* Defiler&#8217;s Silence<br />
* Demented Shaman&#8217;s Storm Cloud<br />
* Devourer&#8217;s Hook<br />
* Forsaken Archer&#8217;s Volley<br />
* Glacius&#8217; Tundra Blase and Downpour<br />
* Hellbringer&#8217;s Summon Malphas<br />
* Magmus&#8217; Lava Surge and Volcanic Touch and Eruption<br />
* Nymphora&#8217;s Pod<br />
* Pestilence&#8217;s Impale<br />
* Plague Rider&#8217;s Plague Carrier<br />
* Torturer&#8217;s Chain Reaction<br />
* Valkyrie&#8217;s Leap<br />
* Vindicator&#8217;s Sage&#8217;s Lore<br />
* Voodoo&#8217;s Cursed Ground<br />
* War Beast&#8217;s Metamorphisis</p>
<p>* Portal Key<br />
* Kongor death effect</p>
<p>- Art tweaks:<br />
* Accursed&#8217;s attack, cast effects, and cast impacts<br />
* Armadon&#8217;s knockdown redone<br />
* Chronos&#8217; attacks cleaned up<br />
* Corrupted Disciple&#8217;s new death and texture enhancements<br />
* Dark Lady&#8217;s animations redone<br />
* Deadwood&#8217;s ultimate effects sharpened<br />
* Demented Shaman&#8217;s Entangle art<br />
* Forsaken Archer&#8217;s run animation and textures on her mount<br />
* Jeraziah&#8217;s ultimate is toned down<br />
* Madman&#8217;s attacks cleaned up<br />
* Nymphora&#8217;s run, idle and portrait fixes<br />
* Ophelia&#8217;s run redone and cast animations<br />
* Pandamonium&#8217;s new death<br />
* Predator gets an updated model<br />
* Rampage&#8217;s run/charge difference cleaned up<br />
* Scout&#8217;s electric eye and ultimate effects cleaned up<br />
* Slither&#8217;s bored animation and ultimate clarity<br />
* Tempest&#8217;s taunt redone<br />
* Thunderbringer&#8217;s attack animation<br />
* Vindicator&#8217;s death cleaned up and attacks smoothed<br />
* Warbeast&#8217;s walk animation</p>
<p>- Some significant enhancements and tweaks to the low end renderer<br />
- Added a new game option to the interface panel that allows players to toggle displaying timestamps in game chat<br />
- When in the game lobby or hero select screens, pressing shift while entering chat now updates the chat type button to display the opposite chat mode the message will be sent to<br />
- Added a &#8220;No Leavers&#8221; icon to the game lobby to indicate if a game is &#8220;No Leavers&#8221; or not<br />
* Updated /gameinfo to show this information as well<br />
- Fixed an issue where players were shown a &#8220;unable to join due to leave % being too high&#8221; and unable to reconnect to games they were previously disconnected  from<br />
- /dnd now blocks incoming messages sent from buddies using the &#8220;/buddy message&#8221; command<br />
- /afk and /dnd status is now automatically removed and set to /available when sending a /whisper<br />
- When switching between /afk and /dnd as long as a message is specified it will now switch or update your status accordingly, instead of removing your status and  toggling to /available<br />
- /roll # now defaults to a roll between 1 and #<br />
- Fixed a bug where the percentage of leaves in the game lobby didn&#8217;t match the percentage of leaves in the view stats interface<br />
- Fixed a crash caused by using the /matchup (/ma) command when in the hero select screen. /matchup is now only available for use during pre-match, active and end game  phases<br />
- Added a /ping command players can use in game to show their current ping<br />
- Added a &#8220;Disconnect&#8221; button to the loading screen for cases when a player wishes to exit out before they have finished loading<br />
- Updated match stats info screen to show the colors of the players</p>
<p>- Updated match replays web page to display correct icons for auto balanced game option and banning draft mode</p>
<p>- Added new color in chat support for each of the player colors:</p>
<p>* Blue ^!b</p>
<p>* Teal ^!t</p>
<p>* Purple ^!p</p>
<p>* Yellow ^!y</p>
<p>* Orange ^!o</p>
<p>* Pink ^!i</p>
<p>* Gray ^!v</p>
<p>* LightBlue ^!l</p>
<p>* DarkGreen ^!g</p>
<p>* Brown ^!n<br />
* Orange ^o<br />
* Brown(Different Brown) ^n<br />
* Purple(Different Purple) ^p<br />
* Teal(Different Teal) ^t</p>
<p>- Spectator fixes:<br />
* Creep kill popup<br />
* Fixes for popup message and pings<br />
* Fix typo in spectator interface<br />
* Fix channel and mana upkeep on info selection tooltips<br />
* Camera centering and locking for spectators works using both info and control binds (C and V)<br />
* Tab cycles heroes in spectator mode<br />
* Fix double and triple ability buttons on the spectator interface<br />
* Various other tweaks<br />
* Hooked up z key chat history support</p>
<p>- Removed Christmas effects (Except the lights on the Legion tree. Because some people keep those up for a while. You know people like that I&#8217;m sure&#8230;)</p>
<p>For modders:<br />
- Added new UI_CMD(GetColorFromPosition) that returns the appropriate color from a given client/player position.<br />
- Added a new CMD LocalChat that can be used to display chat messages in game (on the local client only).<br />
* This will be useful for mods that print out information to the screen without having to going through an interface and for those that don&#8217;t want to send information to the screen with TeamChat or AllChat (rune spawn or player spawn reminders to name a few)</p>
<p>Items (17)</p>
<p>Barbed Armor<br />
- Cooldown increased to 20 seconds (from 15)<br />
- Damage returned lowered to 80% (from 100%)</p>
<p>Courier (Flying)<br />
- Bounty increased to 300</p>
<p>Firebrand<br />
- Rebalanced and takes the +10 agi item and the +6 str item<br />
* 15 agi<br />
* 6 strength<br />
* 10% ms<br />
* 15 as<br />
* 950 recipe<br />
* 2400 total</p>
<p>Frostburn<br />
- Stats rebalance<br />
* 21 str<br />
* 21 agi<br />
* 10 damage<br />
* 14% ms<br />
* 25 AS<br />
* Slow changed to 15%, down from 20% (slow now lasts 2.5 seconds, down from 3)</p>
<p>Frostwolf<br />
- Same components but 200 recipe cost, 5900 total<br />
- The slow lasts 3 seconds and is applied on both single target spellcast and attack</p>
<p>Harkons Blade<br />
- Manacost per attack reduced to 50 from 100<br />
- Recipe cost lowered from 725 to 500</p>
<p>Helm of the Black Legion<br />
- Block value when on a ranged hero reduced to 20<br />
* Brings this item in line with the other two deflection items</p>
<p>Icebrand<br />
- Rebalance and takes the +10 str item and +6 agi item<br />
* 15 str<br />
* 6 agi<br />
* 10 damage<br />
* frost (15%, 1.5 second duration, down from 3)<br />
* 950 recipe<br />
* 2400 total</p>
<p>Geometers Bane<br />
- Loses 5 int<br />
- Recipe cost lowered by 100</p>
<p>Mana Battery<br />
- Health returned per charge lowered to 12, from 15. Mana returned stays the same</p>
<p>Mana Potion<br />
- Fixed a typo (No, not the energy drink)</p>
<p>Ghost Marchers<br />
- Casting a spell or using an item no longer dispels the Phased effect<br />
- Phased buff improved to 12% (from 10%)</p>
<p>Nullfire Blade<br />
- Damage from the mana burned changed to 100%, from 80%</p>
<p>Power Supply<br />
- Recipe cost changed to 290 from 203</p>
<p>Puzzlebox<br />
- Recipe cost increased by 100<br />
- Puzzlebox Melee will now return the proper damage on death (200,400,600 True damage)<br />
- Added a proper name to the Haste Aura for Puzzlebox Ranged Minion</p>
<p>Restoration stone<br />
- Now refreshes all items except other Restoration Stones and Shrunked Head</p>
<p>Tablet of Command<br />
- Fixed it from leaving behind an invisible gadget that can block creep spawns</p>
<p>Heroes (42)<br />
* Yes&#8230; 42. The answer to Life, the Universe, and Everything lies in the number of heroes we are changing. Think about it&#8230;</p>
<p>Accursed<br />
- Range of Shield lowered to 400<br />
- Shield will no longer dispel stuns<br />
- Range of Cauterize increased to 750</p>
<p>Andromeda<br />
- Aurora debuff duration increased from 15 to 20s</p>
<p>Arachna<br />
- Spider will no longer spawn if she dies while it is in midair</p>
<p>Armadon<br />
- Spine Burst debuff increased from 10s to 13s<br />
- Armordillo&#8217;s Spine Burst damage point reduced from 250 to 200</p>
<p>Behemoth<br />
- Fissure no longer freaks out when you target yourself</p>
<p>Blacksmith<br />
- Added mushroom cloud explosion for when a 4x multicast goes off<br />
- +2 Base Intelligence<br />
- +0.2 Intelligence Gain</p>
<p>Corrupted Disciple<br />
- Base strength lowered from 21 to 19<br />
- Movespeed lowered by 5<br />
- Corrupted Conduit now grants vision around the target (800 AOE) as long as they stay in range/is draining damage<br />
- Fixed Electric Tide from not doing damage on the return if killed while it is active</p>
<p>Deadwood<br />
- Armor reduction from 2,3,4,5 to 1,2,3,4 when in Rotten Grasp<br />
- Very short cast time on Rotten Grasp so an animation plays<br />
- Initial slow from throwing a log reduced to 60% (from 80%)<br />
- Deadwood&#8217;s log is now consumed when the throw is blocked by Nullstone<br />
- Deadwood can no longer throw a Log at Couriers<br />
- Willowmaker can no longer target the ground</p>
<p>Defiler<br />
- Fixed bug allowing players to control the spirits of Unholy Expulsion</p>
<p>Demented Shaman<br />
- Fixed Storm Cloud to properly hilight just heroes in the targetting circle<br />
- Fixed Storm Cloud to properly gain a radius increase with staff of the master</p>
<p>Devourer<br />
- Hook range is now the same across all levels (1100)<br />
- Hook now returns to the devourer if he moves (Think Maliken&#8217;s Sword)<br />
- Hook can now only drag a unit a max of 1440 units<br />
- Hook no longer double impacts people</p>
<p>Engineer<br />
- Cooldown of the keg increased to 14s base<br />
- Shield will now properly dispels buffs when someone leaves the area (It was dispelling debuffs before, which was incorrect)<br />
- Tinker reworked<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
Passive:<br />
Decrease cooldown and manacost of keg by -7/14/21/28%</p>
<p>Active:<br />
Range: 450<br />
Mana Cost: 25<br />
Cooldown: 15.0 Seconds<br />
Duration: 15.0 Seconds<br />
No longer channeling</p>
<p>Towers<br />
+/- 10/20/30/40 Attack Speed<br />
+/-3/5/7/9 Armor</p>
<p>Catapults<br />
+/-10/20/30/40 Attack Speed<br />
+/-20/40/60/80% damage<br />
- 66% damage taken for allies<br />
Blows up enemy catapults at end of the debuff if they are still alive</p>
<p>Steam Turret<br />
+ 10/20/30/40 Damage<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>Forsaken Archer<br />
- Base Agility lowered by 1<br />
- Attack projectile speed slowed down from 1200 to 1050<br />
- Fixed Split Fire so it reduces damage correctly<br />
- DoT from Skeletons lowered to 4/8/12/16<br />
- Piercing Arrows has the damage it does reduced based on the targets it hits. 10% per target in the line</p>
<p>Glacius<br />
- Ice Imprisonment can now be cast on allies, immobilizing them but reducing all damage they take by 20,40,60,80% for the duration</p>
<p>Hammerstorm<br />
- Galvanize cast time removed</p>
<p>Hellbringer<br />
- Fixed the hilarious tooltip bug (Unholy Shackles was named Unholy Sfles)<br />
- 10,20,30,40% on the health from Life Void<br />
- Boil now &#8216;chains&#8217; to 1,2,3,4 nearby targets (so 2,3,4,5 total hit by it) and applies the boil to all of them instantly. Numbers stay the same<br />
- Fixed a bug that was causing Deathboil, when refreshed and re-cast on a target that already had the debuff, to continue to scale up its damage over the renewed length of the debuff. Instead, after the DoT ticks for 80 damage it will reset back to 10 damage and start increasing again</p>
<p>Jeraziah<br />
- Adds the cast time back on Sol&#8217;s Blessing (.5 seconds)</p>
<p>Kraken<br />
- No longer runs in place after charging (but he did look hilarious)</p>
<p>Legionnaire<br />
- Decapitate cast point lowered from 330 to 300</p>
<p>Madman<br />
- Stalk cooldown +1s at all levels<br />
- Invulnerability from Barrel Roll removed</p>
<p>Magebane<br />
- Flash cooldown now at 12/10/8/6 (+1 second at levels 2,3,4)</p>
<p>Magmus<br />
- Invulnerability from Lava Surge removed</p>
<p>Moon Queen<br />
- +2 Base Strength<br />
- +0.2 Strength Gain<br />
- +2 base int<br />
- +5 base damage<br />
- Moon Finale no longer requires points in Moon Beam<br />
- Multi-Strike is now a toggle ability that changes between bouncing to all units or just heroes</p>
<p>Night Hound<br />
- When in his own Smoke Bomb, the Night Hound is ignored by creeps and towers<br />
- Night Hound cannot attack towers while in his own Smoke Bomb</p>
<p>Nymphora<br />
- Fixed her correctly having effects bones (oops&#8230;)<br />
- Increased base strength by 2<br />
- Base damage changed from 38-49 to 45-52<br />
- Cast range of Pod increased to 750<br />
- Nymphora&#8217;s Zeal now returns to her as she runs (Think Maliken&#8217;s Sword)<br />
- She gains charges for attackspeed/movespeed as Nymphora&#8217;s Zeal hits enemies, not on it&#8217;s death<br />
- Grace of the Nymph now restores the mana over 4 seconds instead of instantly. Mana return dispels on damage</p>
<p>Ophelia<br />
- Level 4 Command now grants controlled units 4 Magic Armor</p>
<p>Pandamonium<br />
- .1 cast time added to cannonball (.3 total). Flight time reduced to compensate<br />
- New death effect<br />
- Cooldown of Face Smash changed to 120,100,80</p>
<p>Pebbles<br />
- Fixed stun duration to be 2 seconds instead of 1.75</p>
<p>Plague Rider<br />
- Fixed a typo with his tooltip for Extinguish</p>
<p>Predator<br />
- Fixed a bug that was causing him to kill people while under the effects of Puppet Show</p>
<p>Puppetmaster<br />
- Whiplash damage increase lowered to 5/10/15/20%</p>
<p>Rampage<br />
- Stampede cooldown to 25s (from 40s)<br />
- Favor of Sol cooldown to 60s (from 75s)<br />
- Fixed order queue being cleared by a Horned Strike</p>
<p>Sand Wraith<br />
- Dissipate damage changed to Magic damage (from True)</p>
<p>Scout<br />
- Fixed toggling off the ability giving charges to mana battery</p>
<p>Slither<br />
- Attack Range increased by 50<br />
- Anyone under the effects of the Toxicity have health regen disabled (40,60,80,100% health regen reduction)<br />
* Runes of the Blight changed to &#8220;healing&#8221; so that the Toxicity does not disable them<br />
- Poison Spray increased cast and effect range by 200, radius stays the same<br />
- Toxin Wards can now be laid in a &#8216;burst&#8217; style with a long cooldown. (Think Panda&#8217;s Flurry but with laying 3 wards in a short time)<br />
- Wards now have collision and slow poison (10%) again<br />
- Poison Burst is now un-removable<br />
- Now gains 3 seconds of clearvision around himself when using his ult</p>
<p>Soulstealer<br />
- Soul Burst debuff increased from 2 seconds to 5 seconds</p>
<p>Swiftblade<br />
- Reduced Blade Frenzy cooldown from 30 to 30/28/26/24<br />
- Swiftblade is no longer disarmed while spinning at level 4 of Blade Frenzy<br />
* This includes attacking anything like heroes and units while spinning<br />
- Blade Frenzy now dispels all buffs and debuffs on start<br />
- When Blade Frenzy is active at level 4, Swiftblade has -55 Attackspeed<br />
- Now has unitwalking when ulting so he doesn&#8217;t block people</p>
<p>Thunderbringer<br />
- Attack animation impact point from 633 to 500</p>
<p>Torturer<br />
- Movement speed increased by 5<br />
- Agonizing Bonds now pulls anyone hit by the chains towards the target of the chains, even while the target moves<br />
- Impalement will no longer hit gadgets or semi-pets</p>
<p>Voodoo<br />
- +1 base armor</p>
<p>Witch Slayer<br />
- Graveyard can now target allied units<br />
- Fixed a typo in his story</p>
<p>Wretched Hag<br />
- Sonar Scream now hits invisible units and units in the fog<br />
- +5 base int, base damage stays the same</p>
<p>Version 0.1.62<br />
&#8212;&#8212;&#8212;&#8212;&#8211;<br />
- Kongor now drops a Banana<br />
- Players can now scroll through the chat buffer in game by holding the z button (Credit to Ice_Phoenix, Thread 488161)<br />
- Couriers will no longer run at enemies when attacked (they were too friendly)<br />
- Fixed being able to give neutrals you take control of items out of your stash by accident<br />
- Updated Kongor&#8217;s area with a more winter theme<br />
- Runes now have spawn/death effects<br />
- Double Damage now plays an extra noise when you attack and have it active<br />
- A few trees are now snow covered<br />
- Added Major Totem to outpost<br />
- Fixed a bug that was showing the &#8220;leave without penalty&#8221; message any time after Bloodlust</p>
<p>- Ensure ui is correctly sized if a mode change happens while the interfaces are being reloaded in the mac and linux clients<br />
- Added new AFK and DND functionality<br />
* /available -Sets your chat status to available<br />
* /afk &lt;afk message&gt; -Toggles chat status to AFK, automatically replies to whispers with the message specified.<br />
* /dnd &lt;dnd message&gt; -Toggles your status to DND, automatically replies to whispers with the message specified and stops incoming whispers from being sent to you.<br />
* This requires a chat server restart, might not work right away<br />
- Hooked in functionality for the lobby/hero select interface that allows users to hold shift and hit enter to send a message to the chat mode opposite of what they currently have selected. (Credit to Tisser for this mod, Thread 52664)</p>
<p>- Many new neutrals have shown up on Newerth, including:<br />
* Vagabond Leader, who can cast a wave nuke and has a health regen aura<br />
* Vagabond, who has a targetted manaburn<br />
* Vagabond Assassin, who has a targetted Clense/Shock<br />
* Sporespitter, who has a slow on attack<br />
* Earthoc<br />
* Antlore Healer, who has a single target small heal<br />
* Antling</p>
<p>Items</p>
<p>- Fixed Void Talisman and Frostfield plate so you can use them while channeling to not interrupt<br />
- Fenrir&#8217;s fang removed<br />
- Hack and Slash rework</p>
<p>- Hack (Renamed to Icebrand)<br />
* Old:<br />
Armband (450)<br />
Mighty Blade (1000)<br />
Recipe (800)<br />
Total Cost: 2250</p>
<p>16 Strength<br />
10 Damage<br />
15% chance for -20% Movespeed for 4 seconds (proc)</p>
<p>* New:<br />
Major Totem (540)<br />
Mighty Blade (1000)<br />
Recipe (960)<br />
Total Cost: 2500</p>
<p>16 Strength<br />
4 Agility<br />
4 Intelligence<br />
10 Damage<br />
-15% Movespeed slow on attack</p>
<p>- Slash (Renamed to Firebrand)<br />
* Old:<br />
Fleetfeet (450)<br />
Quickblade (1000)<br />
Recipe (800)<br />
Total Cost: 2250</p>
<p>16 Agility<br />
15 Attack Speed<br />
+10% Movement Speed</p>
<p>* New:<br />
Major Totem (540)<br />
Quickblade (1000)<br />
Recipe (960)<br />
Total Cost: 2500</p>
<p>4 Strength<br />
16 Agility<br />
4 Intelligence<br />
15 Attack Speed<br />
+10% Movement Speed</p>
<p>- Hack &amp; Slash (Renamed to Frostburn)<br />
* Old:<br />
Slash (2250)<br />
Hack (2250)<br />
Total Cost: 4500</p>
<p>16 Strength<br />
16 Agility<br />
12 Damage<br />
+12% Movement Speed<br />
15 Attack Speed<br />
15% chance for -30% Movement Speed and -15 Attack Speed for 4 seconds</p>
<p>* New:<br />
Firebrand (2500)<br />
Icebrand (2500)<br />
Total Cost: 5000</p>
<p>20 Strength<br />
20 Agility<br />
10 Intelligence<br />
10 Damage<br />
+15% Movement Speed<br />
30 Attack Speed<br />
-20% Movespeed slow on attack</p>
<p>- Geometer&#8217;s Bane<br />
* Old:<br />
Slash (2250)<br />
Blessed Orb (2100)<br />
Recipe (500)<br />
Total Cost: 4850</p>
<p>10 Strength<br />
30 Agility<br />
10 Intelligence<br />
+10% Movement Speed<br />
15 Attack Speed<br />
Split/Illusion on-use</p>
<p>* New:<br />
Firebrand (2500)<br />
Blessed Orb (2100)<br />
Recipe (600)<br />
Total Cost: 5200</p>
<p>15 Strength<br />
30 Agility<br />
15 Intelligence<br />
+10% Movement Speed<br />
15 Attack Speed<br />
Split/Illusion on-use</p>
<p>- Frostwolf Skull<br />
* Old:<br />
Fenrir&#8217;s Fang (3480)<br />
Blessed Orb (2100)<br />
Recipe (570)<br />
Total Cost: 6150</p>
<p>25 Strength<br />
25 Agility<br />
25 Intelligence<br />
200 Health<br />
150 Mana<br />
-30% Movespeed slow on attack<br />
-20 Attackspeed slow on attack</p>
<p>* New:<br />
Icebrand (2500)<br />
Blessed Orb (2100)<br />
Glowstone (1200)<br />
Recipe (300)<br />
Total Cost: 6100</p>
<p>10 Damage<br />
25 Strength<br />
25 Agility<br />
25 Intelligence<br />
200 Health<br />
150 Mana<br />
-30% Movespeed slow on attack<br />
-20 Attackspeed slow on attack</p>
<p>Heroes</p>
<p>The following heroes now have voices:<br />
- Jeraziah, Puppetmaster, Pyromancer, Rampage, Soul Reaper</p>
<p>Arachna:<br />
- Spiderling now grants 60-70 gold when killed</p>
<p>Dark Lady<br />
- Reskinned and model changed</p>
<p>Deadwood<br />
- Got a proper background story (Grumble&#8230; Mahogany)<br />
- Rotten Grasp now triggers after 1.5 seconds (down from 2.5. Was bugged and doing an extra .5 seconds)<br />
- Rotten Grasp now reduces the armor of anyone caught in it by 2,3,4,5<br />
- Uproot no longer has a cast time, letting you grab and run<br />
- Clearcutting now lasts for 12,14,16,18 seconds<br />
- Falcon Punch&#8217;s strength reduction state (everyone hit with the strength reduction) now slows moment speed by 80% for the first second and 35% for the rest of the duration</p>
<p>Defiler<br />
- Semi-Reverted her third ability to 2.5/5/7.5/10% Movespeed (Stringtables will not show this, but it works)<br />
- Ghosts won&#8217;t kill runes or chests anymore</p>
<p>Demented Shaman<br />
- Storm Cloud is now correctly typed as Magic (was a typo, nothing changed)</p>
<p>Engineer:<br />
- Cast time on Keg reduced to 0 seconds (from 0.4 seconds). Overall delay is 1 second.</p>
<p>Forsaken Archer<br />
- Crippling Volley now has a 225 radius at all levels (from 150/200/250/300)<br />
- Crippling Volley now has a 1 second delay (including cast time), reduced from 1.295 seconds<br />
- Skeletal Minions no longer burn mana with their attacks<br />
- Number of maximum skeletal minions changed to 3/4/5/6 from 2/4/6/8<br />
- Immobilize time on Crippling Volley changed to 1.75/2/2.25/2.5 seconds (from 2.5 at all levels)</p>
<p>Kraken<br />
- Whirlpool will no longer drag gadget pets such as Engineer&#8217;s Turret or Arachna&#8217;s Spider with it</p>
<p>Legionnaire<br />
- Fixed the tooltip for Whirling Blade</p>
<p>Pebbles<br />
- Fixed his effects that were playing through fog<br />
- Fixed up his Ult&#8217;s tooltip to clarify the damage the thrown unit takes</p>
<p>Pharoah<br />
- Ult will no longer hit PseudoPets (Skeletons from Forsaken Archer) when he has SotM</p>
<p>Plague Rider<br />
- Plague Carrier can no longer target couriers<br />
- Fixed his story</p>
<p>Puppet Master<br />
- Base strength lowered to 19 (from 20)<br />
- Strength gain lowered to 1.9 (from 2.1)<br />
- Puppet Show will now correctly interrupt abilities that are mid-cast<br />
- Damage dealt via Voodoo Puppet will no longer pass through Magic Immunity</p>
<p>Scout:<br />
- Cast Range on electric eyes reduced by 50<br />
* This fixes an issue allowing the scout to put eyes in spots just out of their detection range</p>
<p>Soul Reaper<br />
- Fixed his level 3 ultimate multiplying by .9 (was using .8)</p>
<p>Soulstealer:<br />
- Soul Burst impact time reverted to 1 second (with a 1.5 second total cast time)</p>
<p>Tempest<br />
- Clarified the tooltip for elementals to say they do not lose charges for attacking buildings</p>
<p>Valkyrie:<br />
- Call of the Valkyrie radius increased to 650 from 600<br />
* This allows the skill to hit targets with it when she attacks from her maximum range</p>
<p>Voodoo Jester<br />
- Mojo mana cost reduced to 105/115/125/145 from 110/135/160/185</p>
<p>Witch Slayer<br />
- Got a proper background story</p>
<p>Version 0.1.61<br />
&#8212;&#8212;&#8212;&#8212;&#8211;<br />
General</p>
<p>- Added new in game command /gameinfo or /gi, using it prints information about the current game.<br />
- Fixed a few tooltips (such as the error about evasion in mock)<br />
- Tweaked recommended items<br />
- Fixed a crash when selecting the courier of a terminated player that had items left on it<br />
- Fixed item ownership exploits, rules are as follows:<br />
* Items/recipes are usable by the original purchaser, always<br />
* &#8220;Allowsharing&#8221; items are usable by team mates of the original purchaser<br />
* &#8220;Dropondeath&#8221; items lose their ownership when the carrying unit is killed, making them free for all to use (ally/enemy)<br />
* Items dropped by a &#8220;dropitemsondeath&#8221; unit (courier) retain their ownership<br />
* The &#8220;drop items&#8221; game option now removes ownership as if all items had &#8220;dropondeath&#8221;<br />
- Heroes who have ultimates that can be upgraded by Staff of the Master now list what is changed in the tooltip (Thread 34249)<br />
- Player colors now show up next to their portrait in the miniscoreboard when ingame (Thread 49135)</p>
<p>- Updated regional filter to include Europe &#8211; All, this query includes EU, DE, NL and UK locations.<br />
- Updated French Stringtables<br />
- Fixed &#8220;Balance Teams&#8221; button showing up times when it shouldn&#8217;t<br />
- Fixed All/Team chat button working incorrectly in certain cirumstances</p>
<p>Items<br />
- Doombringer can no longer be sold</p>
<p>- New Item, Fenrir&#8217;s Fang:<br />
+10 Strength<br />
+10 Agility<br />
+10 Intelligence<br />
+200 Max Health<br />
+150 Max Mana<br />
On attack, applies Fenrir&#8217;s Bite to targets for 3 seconds. Fenrir&#8217;s Bite slows attack speed by 10% and movement speed by 15%.</p>
<p>Components<br />
Major Totem (540)<br />
Major Totem (540)<br />
GlowStone (1200)<br />
Recipe (1200)<br />
Total Cost: 3480</p>
<p>- Frostwolf&#8217;s Skull:<br />
* Recipe is no longer upgradable. Recipe changed to use:<br />
Fenrir&#8217;s Fang (3480)<br />
Blessed Orb (2100)<br />
Recipe (570)<br />
Total Cost: 6150</p>
<p>Heroes</p>
<p>Deadwood<br />
- A new Hellbourne Strength hero has joined the fight! Beware&#8230;<br />
http://img40.imageshack.us/img40/7190/deadu.png</p>
<p>Behemoth<br />
- Fissure can now be cast on allied and magic immune units. Note that it will not damage or stun allies or magic immune units, you simply will be able to cast the skill in the target&#8217;s direction</p>
<p>Corrupted Disciple<br />
- Overload will no longer instantly kill gadgets</p>
<p>Engineer<br />
- The Keg now has a fixed delay of 1 second between cast and impact time, regardless of distance thrown<br />
- Better synchronized Keg&#8217;s explosion with the push back and damage<br />
- The Keg now stuns targets for 1.25/1.5/1.75/2 seconds, increased from 1.25 seconds at all levels<br />
- The Keg will now knock back the Engineer if he is within the blast range. Note that this will not stun him<br />
- Steam Turret&#8217;s damage type changed to Hero so the first shot doesn&#8217;t do half damage anymore<br />
- Steam Turret&#8217;s base damage increased by roughly 30%<br />
- Steam Turret&#8217;s increased damage from items reduced to a 20% transfer<br />
- Steam Turret will now take 8 hits from creeps to kill<br />
- Steam Turret&#8217;s default behavior will now be to attack heroes only, and it may be switched to target all regular attack targets (including buildings and creeps)<br />
- Tinker can now heal the Steam Turret through creep damage. Only Hero or Boss attacks will prevent the Steam Turret from being healed<br />
- Tinker, when used on allied siege units, will now cause that siege unit to take 1/3rd of normal damage (in addition to its previous effects)<br />
- Tinker, when used on enemy siege units, will now destroy that siege unit after a 2 second channel time, blowing it up and causing 50/75/100/125 Magic damage in a 600 radius<br />
- Tinker now again increases the Attack Speed of the turret by 25,50,75,100<br />
- Fixed a bug causing the electrical fence to not disappear when the shield generator was destroyed before its duration ended</p>
<p>Forsaken Archer<br />
- Skeletal Minions will no longer attack powerups<br />
- While using Piercing Arrows, Skeletal Minions will continue to automatically attack nearby targets, however if no targets are nearby they will return to Forsaken Archer&#8217;s position<br />
- Fixed Forsaken Archer&#8217;s Splitfire to not reduce the damage of her other abilities<br />
- Fixed Forsaken Archer&#8217;s first ability to not shoot arrows into the air before the projectile actually goes off</p>
<p>Hammerstorm<br />
- Fixed the weird animations when using items</p>
<p>Keeper of the Forest<br />
- Eyes from Tree Sight will no longer be drawn on the minimap<br />
- Fixed Keeper of the Forest&#8217;s attack animation to not be so off</p>
<p>Mali Klause<br />
- Fixed a bug causing the cool down time of Sword Throw to be reset if the teleport portion of that skill is used</p>
<p>Pebbles<br />
- Fixed the weird animations when using items</p>
<p>Soulstealer<br />
- Lowered impact time of Demon Hand to .65 seconds (from .67 seconds)<br />
- Cast time on Soul Burst increased to 1.65 seconds (from 1 second)</p>
<p>Version 0.1.60<br />
&#8212;&#8212;&#8212;&#8212;&#8211;<br />
General</p>
<p>- Up and down arrows now properly scroll through sent chat history when in game (Hit Enter to type then hit the up arrow key)<br />
- Fixed the targeting cursor to revert back to the standard cursor when targetting a dual target ability out of range<br />
- Added a /matchup or /ma for short command<br />
* This command lists the current players team/name/color/hero in game<br />
- Vulture Lords will no longer use their Cyclone ability<br />
- Fixed a spot on Caldavar that would let you cut over the cliff near the bottom rune<br />
- Fixed players getting stuck in the bottom right corner of the map<br />
- Fixed Shield of the Five playing a sound with every unit its cast on, now just plays one sound</p>
<p>- Improvements to the Mac and Linux clients<br />
- Fixed ALL chat not having colon inserted<br />
- Added confirmation boxes when Leave Clan, Remove Buddy, Remove from Clan, Ignore, or Add to Banlist are clicked, giving the user the option to cancel their action<br />
- Added display for &#8220;Auto Balance&#8221; mode on the server list browser<br />
- Re-named &#8220;Auto Balance Teams&#8221; button to &#8220;Balance Teams&#8221;<br />
- All of the below changes apply only to games with the new &#8220;Auto Balanced&#8221; game option<br />
* Renamed the &#8220;Auto Balance&#8221; game option &#8220;Auto Balanced&#8221;<br />
* Removed the hosts ability use the &#8220;Balance Teams&#8221; functionality<br />
* Removed the hosts ability to lock slots<br />
* Hid each teams predicted PSR Win%<br />
* Changed the PSR &#8220;Points at stake&#8221; to say &#8220;+? / -?&#8221; instead of showing actual points<br />
- Updated hero selection interface to display &#8220;Points at stake&#8221; to each players hero icon<br />
- Added new functionality to allow hosts to cancel the match countdown<br />
* After clicking &#8220;Start Game&#8221; the button label  changes to &#8220;Cancel&#8221;<br />
- Fixed allowing players to correctly leave their team to cancel the match countdown<br />
- Added a lobby message indicating when either of these occur and the countdown is halted<br />
- Added a &#8220;Europe-All&#8221; filter<br />
- Chat mode now changes to &#8220;All&#8221; whenever the player joins the lobby, and changes to &#8220;Team&#8221; upon entering the hero select screen<br />
- Changed the Team/All chat listbox to a toggleable button<br />
* Credit to the player MaxGhost for introducing this in mod form many months back</p>
<p>Items</p>
<p>- Couriers now have a custom minimap icon<br />
- Puzzlebox recipe cost reduced to 900 (from 1300)<br />
- Barbed Armor will now return damage from a Pseudo Pet or Gadget to the owner of the pet instead<br />
* This will stop issues such as Barbed Armor instantly killing Engineer&#8217;s Energy Field<br />
- Moved a few recipes around in the shops due to the following changes</p>
<p>- Nome&#8217;s Wisdom components and bonuses changed<br />
* Old:<br />
+10 Int<br />
+21 damage<br />
+10 attack speed<br />
+75% Mana Regeneration<br />
Heal-on-cast/armor/mana regen Aura</p>
<p>Ring of the Teacher (500)<br />
Great Arcana (1675)<br />
Recipe (325)<br />
Total: 2500</p>
<p>*New:<br />
+6 Strength<br />
+6 Agility<br />
+16 Intelligence<br />
+10 Damage<br />
+100% Mana Regeneration<br />
Heal-on-cast/armor/mana regen Aura</p>
<p>Ring of the Teacher (500)<br />
Major Totem (540)<br />
Neophyte&#8217;s Book (1000)<br />
Nome&#8217;s Wisdom Recipe (260)<br />
Total: 2300</p>
<p>- Frostwulf&#8217;s Skull recipe changed and is now upgradable<br />
* Old components:<br />
Blessed Orb (2100)<br />
Blessed Orb (2100)<br />
Glowstone (1200)<br />
Recipe (750)<br />
Total: 6150</p>
<p>New components:<br />
Major Totem (540)<br />
Blessed Orb (2100)<br />
Glowstone (1200)<br />
Recipe (1200)<br />
Total: 5040 (6240)</p>
<p>Frostwulf&#8217;s skull may be upgraded once. The new stats are:<br />
+16/25 Strength<br />
+16/25 Agility<br />
+16/25 Intelligence<br />
+200 Max Health<br />
+150 Max Mana<br />
On attack, reduces attack speed by 13/20 and slows movement by 20/30% for 3 seconds</p>
<p>- Tablet of Command components and bonuses changed, total cost reduced to 2040<br />
*Old<br />
+10 Intelligence<br />
+10 Damage<br />
+10 Attack Speed<br />
Activated Push</p>
<p>Steamstaff (900)<br />
Neophyte&#8217;s book (1000)<br />
Recipe (300)<br />
Total: 2200</p>
<p>*New<br />
+6 Strength<br />
+6 Agility<br />
+16 Intelligence<br />
Activated Push</p>
<p>Major Totem (540)<br />
Neophyte&#8217;s book (1000)<br />
Recipe (500)<br />
Total: 2040</p>
<p>Heroes</p>
<p>Engineer<br />
- Steam Turret&#8217;s  base attack cooldown changed to 1.7s (from .5s)<br />
- Steam Turret can no longer be hit by the vast majority of single target ultimate abilities<br />
- Steam Turret can no longer be hooked and can attack buildings and other gadgets again<br />
- Steam Turret now upgrades in level as the skill upgrades<br />
- Steam Turret has a new skill, which allows it to switch between targeting its normal targets (units and buildings) and heroes only<br />
- Steam Turret&#8217;s shut down sequence now restores its mana over the full duration of the shut down<br />
- Steam Turret now fires a 3 shot burst and damage is reduced by 66% (same total damage in one &#8217;shot&#8217;). The two extra shots of the burst cannot proc anything and are just damage<br />
- Steam Turret&#8217;s burst fire consumes its mana on the initial attack, not on the additional bursts<br />
- Steam Turret now does a distance check for the burst shots, so it won&#8217;t fire at targets across the map should someone teleport<br />
- Steam turret can now fire 7/10/13/16 total volleys, regardless of its mana pool<br />
- Changed Tinker on the turret to increase damage by 33,44,55,66% for the duration instead of attack speed<br />
- Tinkering the turret now heals 25% of its health every 1 second<br />
* Turret cannot be healed if it&#8217;s taken damage in the past 2 seconds<br />
- Gadgets from Energy Field will no longer appear on the minimap</p>
<p>Forsaken Archer:<br />
- Decreased speed of attack animation&#8217;s visuals to better match the actual attack time<br />
* Note that the actual timing of her attack has not changed<br />
- Crippling Volley now applies a 0.1 second ministun<br />
- Split Fire&#8217;s damage per arrow reduced by 10% at all levels<br />
* Fixed tool tip not displaying correctly when toggled on<br />
- Call of the Damned can now spawn skeletal minions from allied creep denies<br />
- Skeletal Minions will not attack targets unless the forsaken archer is attacking them.<br />
* They will hold ground when she holds ground, will attack when she attacks, and will follow when she moves<br />
* Note that they will not attack a target outside her attack range and will finish their current attack before retreating<br />
* When channeling Piercing Arrows, skeletal minions will automatically attack targets in a 600 radius around Forsaken Archer<br />
- Skeletal Minions are no longer disabled for the first second they spawn. Instead, they can instantly move/attack<br />
- Skeletal Minion move speed increased to 420, from 320<br />
- Skeletal Minions now apply a damage over time effect to targets when they attack, dealing 5/10/15/20 Magic damage per second over 4 seconds<br />
- Piercing Arrows damage increased to 75/150/225 from 75/115/165, cool down increased to 120 seconds<br />
- Piercing Arrows&#8217; arrows now travel a total distance of 1300, increased from 920</p>
<p>Jeraziah<br />
- Righteous Strike&#8217;s bonus damage reduced to 8/16/24/32 from 12/24/36/50<br />
- Righteous Strike&#8217;s area of effect reduced to 225 from 350<br />
* Area of Effect now occurs 225 units in front of Jeraziah, rather than around the target, meaning that it will no longer hit units behind him, similar to other Splash mechanics<br />
- Righteous Strike&#8217;s splash damage now deals 50% of attack damage, reduced from 70%<br />
- Righteous Strike&#8217;s slow increased to last 5 seconds (from 2) with a flat 30% slow for the duration (changed from 50% tapering off to 0% over 3 seconds)</p>
<p>Keeper of the Forest<br />
- Changed significantly (in preparation for the arrival of Deadwood)<br />
* Base stats, armor, damage, and movement speed were tweaked<br />
* Camouflage on the Keeper no longer breaks stealth when his own abilities are used<br />
* Removed Nature&#8217;s vengeance and replaced it with Nature&#8217;s Protection<br />
* Tree Sight no longer grants regeneration, but eyes now have true sight</p>
<p>Kraken<br />
- Fixed Whirlpool so he can activate the &#8216;return&#8217; while standing near trees</p>
<p>Maliken:<br />
- Sword throw mana cost changed to 110/120/130/140 from 110 at all levels<br />
- Life Essence now costs 7/8/9/10 mana per attack</p>
<p>Pandamonium<br />
- Units being pushed by Flurry can now rotate during the push</p>
<p>Pebbles:<br />
- Fixed a bug causing level 1 of Enlarge to cause the chucked unit of Chuck to not take the additional damage</p>
<p>Sand Wraith<br />
- Illusions from Mirage are now killed when Manifest is used</p>
<p>Soul Reaper<br />
- Fixed Demonic Execution to not be double reduced by magic armor</p>
<p>Wild Soul<br />
- Renamed BooBoo to Beardulon</p>
<p>Version 0.1.59<br />
&#8212;&#8212;&#8212;&#8212;&#8211;<br />
- Fixed deflection not doing anything<br />
- Non-hero units can no longer pick up runes</p>
<p>Engineer<br />
- Turret no longer procs the death effect of Sacrifical Stone<br />
- Turret can no longer attack Kongor or Runes<br />
- You can no longer sell items off the Turret<br />
- Items that you have in your inventory that are not owned by you will no longer be copied to the Turret<br />
- Fixed misc tooltip errors</p>
<p>Forsaken Archer<br />
- Crippling Volley will no longer hit Magic Immune units<br />
- Skeletal Minions now only spawn from organic unit deaths<br />
* This is to stop silly times where you get a skeleton for killing a tower or catapault<br />
- Skeletal Minions can no longer attack chests or runes<br />
* This is to stop situations like killing items when you mean to pick them up<br />
- Fixed Split Fire reducing damage properly on the main target, also making it properly shoot 4 arrows, not 5<br />
- Split Fire will no longer grant Mana Battery charges when toggled on or off</p>
<p>Version 0.1.57<br />
&#8212;&#8212;&#8212;&#8212;&#8211;<br />
New Heroes<br />
Engineer, Legion Ranged Agility<br />
Forsaken Archer, Hellbourne Ranged Agility</p>
<p>- Updated Recommended Items<br />
- Deflection from items now happens before combat type adjustment<br />
- Fixed Scout to apply the attack speed buff out of Vanish right away instead of 1 attack later<br />
- Behemoth&#8217;s Fissure can no longer target trees or allies, just enemies or a position<br />
- Soul Reaper&#8217;s Judgement will no longer heal or damage gadgets<br />
- Demented Shaman&#8217;s voice was tweaked a bit<br />
- Sand Wraith now has the voice of death itself<br />
- Corrupted Disciple has the voice of&#8230; a very evil guy</p>
<p>- The Pre-Query filter checkbox now remembers the previous state it was in and defaults to &#8220;On&#8221; unless set otherwise.<br />
- Updated filter list to support USC, USE, USS, USW, and DE server locations<br />
- Fixed &#8220;Assign Host&#8221; feature so you can pass host of a game to someone else in the lobby<br />
- Moved around the Base and Advanced Team options to provide for more room<br />
- Updates to Icon Key and various other outdated tooltips.<br />
- Added a new game option &#8220;Auto Balance&#8221;, available in the main lobby and game setup screens.<br />
* If &#8220;Shuffle Teams&#8221; option is selected, the server will use the &#8220;Auto Balance&#8221; over the &#8220;Shuffle Teams&#8221; option.<br />
* Once the host clicks start game and the timer finishes counting down, all team slots will be unlocked and the server will perform an autobalance. Upon showing the hero selection screen the new teams will be displayed.<br />
- Added a /roll command that users can use to simulate a dice roll. Usage: /roll 1 32767.  This is broadcast to all players in the channel it is used in.<br />
- Added an /emote command that users can use to emote their actions.  This is broadcast to all players in the channel it is used in.</p>
<p>Version 0.1.56<br />
&#8212;&#8212;&#8212;&#8212;&#8211;<br />
General<br />
- I bet you were expecting 0.1.55. Surprise! No one expects the Spanish Inquisition!<br />
- Pre-Query filtering is now available to cut down on the number of servers pinged<br />
* This will help those who time out when pinging servers to avoid that problem<br />
- Fixed a large amount of spelling and grammar errors in all tooltips<br />
- Game lobby chat now switches to team chat automatically once the hero select screen is displayed<br />
- Fixed the game lobby to show 10 players again (For real this time)<br />
- Fixed runes and some creeps disappearing when not synced correctly with the server<br />
- Significant server optimizations<br />
- Glyph to make buildings immune can now be bound to a key and now shows in the control selection interface by default instead of Patrol<br />
- Added a /time chat command to return the current system time/date of the users computer.<br />
- Added an  /ignorechat or /ic chat command used to toggle ignoring team/all chat.<br />
* Note this only works for team/all chat in the lobby, hero select screen and in game, not whispers, IM&#8217;s and other messages.<br />
- The anouncer sound for when a teammate picks up a rune should now be global<br />
- The water and tar in the Wells should now flow freely again<br />
- Fixed an issue with modifiers<br />
- Allow players to leave team during countdown, so they don&#8217;t have to disconnect to stop it<br />
- Moved the Hellbourne Ancient creeps to stop them being pulled into the lane<br />
- Fixed stealth to break when an attack lands, not when you start the attack and cancel before the impact</p>
<p>Items</p>
<p>New Item, Plated Greaves<br />
- Requires Marchers, a Shield of the Five, and 200 gold recipe cost. 1503 total.<br />
- +70 Movement Speed<br />
- +3 all stats<br />
- +5 Armor<br />
- When used, gives +2 armor and 100% chance to block 10 attack damage to all allied units in a 450 radius for 30 seconds. 25 second cooldown. 25 mana to use.</p>
<p>Enhanced Marchers:<br />
- Renamed to Ghost Marchers<br />
- Ghost Marchers offer +24 damage, +70 movement speed, and when activated boost your movement speed by 10% for 6 seconds<br />
* Ghost Marchers have a 12 second cool down and also apply unit walking while active<br />
* Ghost Marchers once again dispel their active state upon ability usage<br />
- Recipe changed to require Marchers and two Punchdaggers (total cost unchanged)</p>
<p>Steamboots:<br />
- Steamboots now give +10 to a selected attribute and no longer provide a bonus to other attributes other than the selected one<br />
- Steamboots now give +25 attack speed<br />
- Steamboots movement speed lowered to 60 (from 75)<br />
- Recipe changed to require Marchers, Gloves of the Swift, and one of the $450 attribute items (Bolstering Armband, Fleetfeet, or Apprentice&#8217;s Robe)</p>
<p>Heroes</p>
<p>Behemoth<br />
- Fixed Fissure to properly stun and do damage again<br />
- Fixed an issue causing the AoE stun from Heavyweight to occur at the location of Fissure&#8217;s target</p>
<p>Demented Shaman<br />
- The little guy learned to talk</p>
<p>Scout:<br />
- Vanish now has an upkeep mana cost of 2/3/4/5 per second, changed from 3 at all levels<br />
- Electric Eyes can no longer be placed within a 75 radius of trees<br />
* This is to prevent abusive placement resulting in a block of neutral spawns<br />
- Disarm now lasts 1 second, from 2</p>
<p>Soulstealer<br />
- Fixed Demon Hand&#8217;s tooltip to be 150 instead of 100<br />
* Demon Hand was doing the correct amount of damage, the tooltip was simply incorrect</p>
<p>The Dark Lady:<br />
- Dark Blades cool down reduced by 4 seconds at all levels (from 26/22/18/14 to 22/18/14/10)<br />
- Charging Strikes&#8217; attack speed buff now lasts 6 seconds, increased from 5<br />
- Cover of Darkness now costs 75 mana at all levels (from 50/100/150)</p>
<p>Wild Soul<br />
- Fixed Rabid with Synergy tooltip when it is level 4</p>
<p>Witch Slayer<br />
- Can now speak<br />
- Silver Bullet can no longer be avoided by going invisible as the projectile is in midair</p>
<p>Version 0.1.54<br />
&#8212;&#8212;&#8212;&#8212;&#8211;<br />
General<br />
- Fixed bottle-illusion exploit<br />
- Gold bounty for buildings corrected to the proper amounts<br />
* In general, the amount of gold given will be more consistent<br />
- Added a confirmation box to the disband game button<br />
- Darkwood Vale&#8217;s northern ancient creep camp should now spawn properly<br />
- Fix to the pactket overflow issues</p>
<p>Heroes</p>
<p>Behemoth<br />
- Fissure is now able to target a player directly, not just a position on the ground</p>
<p>Blood Hunter<br />
- Hemmorage is now instantly applied to the target instead of using a projectile<br />
* This also fixes an issue that was allowing hemmorage to be dodged with teleports</p>
<p>Magmus<br />
- Lava Surge is now able to target a player directly, not just a position on the ground<br />
- Lava Surge can now be used while immobilized</p>
<p>Pandamonium<br />
- Flick will no longer flick units that are greater than 500 units away at the time of the flick<br />
* This prevents heroes that blink/teleport from being flicked long distances</p>
<p>Pyromancer<br />
- You can no longer avoid Blazing Strike&#8217;s damage by teleporting</p>
<p>Sand Wraith<br />
- Dissipation&#8217;s reflected damage is no longer reflected by barbed armor<br />
- Renamed Dissipation to Dissipate<br />
- Manifest now has a Disjoint call in it</p>
<p>Witch Slayer<br />
- Attack Immunity removed from the &#8216;bounce&#8217; part of Graveyard<br />
- Miniturization cast time set to 0 (from 300ms)<br />
- Graveyard&#8217;s animation is now shorter, making it easier to queue up abilities<br />
- Graveyard speed increased to 1600 form 1400<br />
- Graveyard is now able to target a player directly, not just a position on the ground<br />
- Nothing happens anymore if you target a unit without a mana pool with Power Drain<br />
- You can no longer avoid Silver Bullet&#8217;s damage by disjointing the projectile</p>
<p>Wretched Hag<br />
- Recommended items tweaked</p>
<p>Version 0.1.53.1<br />
&#8212;&#8212;&#8212;&#8212;&#8211;<br />
-Actually released Witch Slayer</p>
<p>Version 0.1.53<br />
&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>XFire Video Contest!<br />
- S2 Games is giving away free Heroes of Newerth accounts to select testers who upload HoN related XFire videos. For more information, check the topic &#8220;Xfire Video Contest&#8221; on the Heroes of Newerth forums.</p>
<p>General<br />
- The &#8220;No Stats&#8221; option when creating a game now works<br />
* The replay and stats are still remembered for viewing in the Stats Viewer<br />
* None of the stats seen there will be added to your account totals (PSR, Matches Played, total K/D/A, etc will not change at all).<br />
- A new Interface option is now available to turn on mouseover Selection Highlighting while ingame. Check it out!<br />
- Deathmatch is disabled temporarily<br />
- Server stability fixes<br />
- Spectators can now select dead heroes and do not lose their selection when a hero dies<br />
- Recommended items for most heroes have been updated where necessary due to past item changes</p>
<p>New Hero<br />
- Witch Slayer, inspired by DotA&#8217;s Lion</p>
<p>Heroes</p>
<p>Corrupted Disciple<br />
- Overload will no longer target Runes<br />
- Static Discharge will no longer trigger on any projectile-based offensive abilities (such as Armadon&#8217;s Spines)</p>
<p>Devourer<br />
- Devour now acts as a stun, allowing players to queue up other spells and abilities while disabled<br />
* This also fixes an issue causing spells such as Torturer&#8217;s Torment to be disabled</p>
<p>Electrician<br />
- Fixed not being able to queue up abilities while gripping<br />
- Static Grip now acts as a stun, allowing players to queue up other spells and abilities while disabled<br />
* This also fixes an issue causing spells such as Torturer&#8217;s Torment to be disabled</p>
<p>Night Hound<br />
- Movement speed increased to 300 (from 295)</p>
<p>Pandamonium:<br />
- Smash Face now acts as a stun, allowing players to queue up other spells and abilities while disabled<br />
* This also fixes an issue causing spells such as Torturer&#8217;s Torment to be disabled</p>
<p>Pollywog Priest<br />
* Magical Bindings now act as a stun, allowing players to queue up other spells and abilities while disabled<br />
* This also fixes an issue causing spells such as Torturer&#8217;s Torment to be disabled</p>
<p>PuppetMaster<br />
- Level 1 armor reduced from 3.8 to 2.8</p>
<p>Succubus<br />
- Succubus&#8217; Hold now act as a stun, allowing players to queue up other spells and abilities while disabled<br />
* This also fixes an issue causing spells such as Torturer&#8217;s Torment to be disabled</p>
<p>Version 0.1.52<br />
&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>XFire Video Contest!<br />
- S2 Games is giving away free Heroes of Newerth accounts to select testers who upload HoN related XFire videos. For more information, check the topic &#8220;Xfire Video Contest&#8221; on the Heroes of Newerth forums.</p>
<p>General:<br />
- Large amount of server stability fixes<br />
- Increased mana regeneration on stormspirit from 125% to 150% to match its base components</p>
<p>Corrupted Disciple<br />
- Range changed to 475 (from 550)<br />
- Projectile speed changed to 2000 (from 5000)<br />
- Electric Tide now grants clearvision around the Disciple for 4 seconds<br />
- Overload no longer hits units in the fog of war or stealth (or Kongor. That made him mad!)<br />
- Overload no longer instantly kills Arachna&#8217;s Spiderling</p>
<p>Electrician<br />
- The Grip animation will now break if it is dispelled off his target</p>
<p>Glacius:<br />
- Movement speed increased to 290 (from 280)</p>
<p>Nymphora:<br />
- Staff of the Master effect removed for now</p>
<p>Ophelia:<br />
- Nature&#8217;s Wrath now increases damage taken as it&#8217;s dealt, rather than when the state expires</p>
<p>Torturer:<br />
- Fixed night time sight, increasing to 900 (from 800)<br />
- Torment is now marked as responsive<br />
* This means that it will add charges to power supply (when toggled on) and remove Vindicator&#8217;s Sage&#8217;s Lore buff<br />
- Torment will ignore its cool down when toggled on, allowing players  to toggle it off instantly without having to wait the 1 second.<br />
* Note: You won&#8217;t be able to turn it back on until the full 1 second had elapsed</p>
<p>Rampage<br />
- Background story increased by 100%</p>
<p>Valkyrie:<br />
- Fixed night time sight, increasing to 1200 (from 800)</p>
<p>Vindicator:<br />
- Background story increased by 100%</p>
<p>Voodoo Jester:<br />
- Attack impact time set to 0.4 seconds (from 0.55)</p>
<p>Warbeast:<br />
- Cool down of BattleCry reduced to 25 seconds (from 35)<br />
- Added unit walking to Warbeast and his wolves while metamorphosis is active</p>
<p>Version 0.1.51<br />
&#8212;&#8212;&#8212;&#8212;&#8211;<br />
General (Gameplay)<br />
- A new spectator interface awaits those who like to watch<br />
- Victory or Defeat arcade text and announcer yell now plays when a team concedes<br />
- Can no longer give illusions items<br />
- Shops now have all items hotkeyed<br />
- Several heroes now have enhanced visual effects when they hold a Staff of the Master<br />
* Done so far: Thunderbringer, Magmus, Swiftblade, Moon Queen, Nymphora, Pyromancer, Plague Rider</p>
<p>- Banning draft now has a wait time before and after the banning phase<br />
- A kick vote can now only be called by teammates and must be unanimous to pass (needs 9/10 in a full game)<br />
- Lifetime should now show up for allied gadgets<br />
- Fix the &#8216;popping&#8217; of heroes on the minimap when they enter or exit stealth<br />
- Control groups of multiple units tweaked slightly including better sight of which unit is selected<br />
- Using a bound hotkey or clicking the hero portrait now selects the hero even when dead<br />
- Right clicking a friendly unit issues a follow_guard command, attacking enemies near the target unit<br />
- Post Game Stats Screen tweaked slightly<br />
- Remake now disbands the game. No stats are recorded. This is a temp fix to some other remake issues until we resolve them.<br />
* K/D/A column will no longer cut off longer numbers<br />
* Should no longer display 0&#8217;s when a team concedes<br />
* Can now sort by column by clicking the column name</p>
<p>Items<br />
- Fixed Behemoth&#8217;s Heart to increase the damage of Agility heroes by 10% instead of 20%<br />
- Barrier Idol&#8217;s passive effect no longer stays around forever<br />
- Doombringer should now clear ownership when someone holding it dies. For real this time. I&#8217;m serious&#8230;<br />
- Assassin&#8217;s Shroud now breaks stealth when a spell finishes casting, not when it starts</p>
<p>New Hero<br />
- Corrupted Disciple, inspired by DotA&#8217;s Razor</p>
<p>Heroes</p>
<p>Devourer<br />
- Devour&#8217;s max channel range increased to 400 (from 260)</p>
<p>Maliken:<br />
- Sword throw projectile speed decreased to 700 (from 800)<br />
- Life Essence will no longer heal Maliken when attacking structures<br />
- Possession no longer lowers maliken&#8217;s attack cool down time (previously it lowered from 1.7 seconds to 1.4)<br />
- Possession mana cost increased to 150 (from 100)</p>
<p>Pandamonium:<br />
- Cannonball no longer deals extra damage in a 400 radius. Instead, only units within stun range (200 radius) are damaged. Total damage dealt remains the same.</p>
<p>Puppetmaster:<br />
- Whiplash&#8217;s bonus damage is now dealt via a critical strike<br />
* This prevents it from stacking with other critical strike items. Note that you have multiple critical strike sources that proc on the same attack, you will automatically use your most powerful critical strike.</p>
<p>Rampage<br />
- Stampede should no longer randomly drop vision on the charged target<br />
- Horned Strike&#8217;s push now destroys trees<br />
- Casting Favor of Sol no longer stuns Rampage for a second</p>
<p>Scout:<br />
- Disarm&#8217;s bonus damage is now dealt via a critical strike<br />
* This prevents it from stacking with other critical strike items. Note that you have multiple critical strike sources that proc on the same attack, you will automatically use your most powerful critical strike.</p>
<p>Swiftblade<br />
- Counterattack can no longer proc of spells</p>
<p>Vindicator<br />
- Sage&#8217;s Lore is no longer removable by Attack Abilities</p>
<p>Wretched Hag<br />
- Flash of Darkness is now 800,900,1000,1150 range (from 700,850,1000,1150)<br />
- Bat Blast will now apply Haunt&#8217;s Haunted state when cast. The strength of the Haunted state depends on the level of Haunt.</p>
]]></content:encoded>
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		<title>HoN Changelog 0.1.51 and 0.1.50.1</title>
		<link>http://www.honstrategyguide.com/changelog/hon-changelog-0-1-51-and-0-1-50-1/</link>
		<comments>http://www.honstrategyguide.com/changelog/hon-changelog-0-1-51-and-0-1-50-1/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 20:23:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[changelog]]></category>
		<category><![CDATA[hon]]></category>

		<guid isPermaLink="false">http://www.honstrategyguide.com/?p=324</guid>
		<description><![CDATA[Version 0.1.51
&#8212;&#8212;&#8212;&#8212;&#8211;
General (Gameplay)
- A new spectator interface awaits those who like to watch
- Victory or Defeat arcade text and announcer yell now plays when a team concedes
- Can no longer give illusions items
- Shops now have all items hotkeyed
- Several heroes now have enhanced visual effects when they hold a Staff of the Master
* Done [...]]]></description>
			<content:encoded><![CDATA[<p>Version 0.1.51<br />
&#8212;&#8212;&#8212;&#8212;&#8211;<br />
General (Gameplay)<br />
- A new spectator interface awaits those who like to watch<br />
- Victory or Defeat arcade text and announcer yell now plays when a team concedes<br />
- Can no longer give illusions items<br />
- Shops now have all items hotkeyed<br />
- Several heroes now have enhanced visual effects when they hold a Staff of the Master<br />
* Done so far: Thunderbringer, Magmus, Swiftblade, Moon Queen, Nymphora, Pyromancer, Plague Rider</p>
<p>- Banning draft now has a wait time before and after the banning phase<br />
- A kick vote can now only be called by teammates and must be unanimous to pass (needs 9/10 in a full game)<br />
- Lifetime should now show up for allied gadgets<br />
- Fix the &#8216;popping&#8217; of heroes on the minimap when they enter or exit stealth<br />
- Control groups of multiple units tweaked slightly including better sight of which unit is selected<br />
- Using a bound hotkey or clicking the hero portrait now selects the hero even when dead<br />
- Right clicking a friendly unit issues a follow_guard command, attacking enemies near the target unit<br />
- Post Game Stats Screen tweaked slightly<br />
- Remake now disbands the game. No stats are recorded. This is a temp fix to some other remake issues until we resolve them.<br />
* K/D/A column will no longer cut off longer numbers<br />
* Should no longer display 0&#8217;s when a team concedes<br />
* Can now sort by column by clicking the column name<br />
<span id="more-324"></span><br />
Items<br />
- Fixed Behemoth&#8217;s Heart to increase the damage of Agility heroes by 10% instead of 20%<br />
- Barrier Idol&#8217;s passive effect no longer stays around forever<br />
- Doombringer should now clear ownership when someone holding it dies. For real this time. I&#8217;m serious&#8230;<br />
- Assassin&#8217;s Shroud now breaks stealth when a spell finishes casting, not when it starts</p>
<p>New Hero<br />
- Corrupted Disciple, inspired by DotA&#8217;s Razor</p>
<p>Heroes</p>
<p>Devourer<br />
- Devour&#8217;s max channel range increased to 400 (from 260)</p>
<p>Maliken:<br />
- Sword throw projectile speed decreased to 700 (from 800)<br />
- Life Essence will no longer heal Maliken when attacking structures<br />
- Possession no longer lowers maliken&#8217;s attack cool down time (previously it lowered from 1.7 seconds to 1.4)<br />
- Possession mana cost increased to 150 (from 100)</p>
<p>Pandamonium:<br />
- Cannonball no longer deals extra damage in a 400 radius. Instead, only units within stun range (200 radius) are damaged. Total damage dealt remains the same.</p>
<p>Puppetmaster:<br />
- Whiplash&#8217;s bonus damage is now dealt via a critical strike<br />
* This prevents it from stacking with other critical strike items. Note that you have multiple critical strike sources that proc on the same attack, you will automatically use your most powerful critical strike.</p>
<p>Rampage<br />
- Stampede should no longer randomly drop vision on the charged target<br />
- Horned Strike&#8217;s push now destroys trees<br />
- Casting Favor of Sol no longer stuns Rampage for a second</p>
<p>Scout:<br />
- Disarm&#8217;s bonus damage is now dealt via a critical strike<br />
* This prevents it from stacking with other critical strike items. Note that you have multiple critical strike sources that proc on the same attack, you will automatically use your most powerful critical strike.</p>
<p>Swiftblade<br />
- Counterattack can no longer proc of spells</p>
<p>Vindicator<br />
- Sage&#8217;s Lore is no longer removable by Attack Abilities</p>
<p>Wretched Hag<br />
- Flash of Darkness is now 800,900,1000,1150 range (from 700,850,1000,1150)<br />
- Bat Blast will now apply Haunt&#8217;s Haunted state when cast. The strength of the Haunted state depends on the level of Haunt.</p>
<p>Version 0.1.50.1<br />
&#8212;&#8212;&#8212;&#8212;&#8211;<br />
- Fixed Banning Draft not being on the game filter<br />
- Fixed Stats Screen close button so you don&#8217;t have to hit the button twice to get the screen back<br />
- Fixed Behemoth&#8217;s sight range and aggro range<br />
- Fixed Soulstealer&#8217;s aggro range<br />
- Fixed Plague Rider popup when he gains mana</p>
]]></content:encoded>
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		<item>
		<title>HoN Changelog 0.1.50</title>
		<link>http://www.honstrategyguide.com/changelog/hon-changelog-0-1-50/</link>
		<comments>http://www.honstrategyguide.com/changelog/hon-changelog-0-1-50/#comments</comments>
		<pubDate>Sat, 24 Oct 2009 20:00:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[changelog]]></category>
		<category><![CDATA[hon]]></category>

		<guid isPermaLink="false">http://www.honstrategyguide.com/?p=309</guid>
		<description><![CDATA[Version 0.1.50 and 0.1.51 Patch
&#8212;&#8212;&#8212;&#8212;&#8211;
General
- Happy Halloween!
- New Post Game stats screen
- Heroes now be announced in the proper epic voice. Choose Wisely&#8230;
- Cooldowns that are ready will no longer show 1s left on the cooldown in the ally info panel
- Players can right click a CC panel notification to close them now
- More restrictive [...]]]></description>
			<content:encoded><![CDATA[<p>Version 0.1.50 and 0.1.51 Patch<br />
&#8212;&#8212;&#8212;&#8212;&#8211;<br />
General<br />
- Happy Halloween!<br />
- New Post Game stats screen<br />
- Heroes now be announced in the proper epic voice. Choose Wisely&#8230;<br />
- Cooldowns that are ready will no longer show 1s left on the cooldown in the ally info panel<br />
- Players can right click a CC panel notification to close them now<br />
- More restrictive map borders<br />
- Certain abilities will no longer miss stealthed allies<br />
- Hero effects now show up in their 3D portrait (Torturer has a head again)<br />
- Attacks per second now show the correct rounded value in the tooltip<br />
- Fog of war now updates every 400ms instead of every 500ms<br />
- Fix how stunned units affect pathing<br />
- Trees no longer block single target abilities that can&#8217;t target trees<br />
- Items no longer block neutral creeps from spawning when dropped on the ground<br />
- Right-clicking an ability icon no longer activates non-toggle abilities<br />
- Fix Post Haste minimap ping<br />
- Fixed several abilities including Homecoming Stone and Pyromancer&#8217;s Stun so they no longer play effects in the fog<br />
- Added Darkwood Vale to icon key<br />
- Fixed Torturer pick sound<br />
- Units will no longer aggro when disarmed or can&#8217;t attack<br />
<span id="more-309"></span><br />
OpenGL<br />
- mesh_color_andromeda and mesh_color_unit_reveal shaders are fixed<br />
- Fixed Arcade Text rendering behind the terrain</p>
<p>Banning Draft<br />
- Set up like Random Draft, only with 24 heroes instead of 20<br />
- Top players on either team (Blue or Pink) alternate banning 1 hero each until 4 heroes are banned<br />
- Picking proceedes like a normal RD match after bans, everyone picks their own heroes</p>
<p>Items<br />
- Totem of Kuldra renamed to Kuldra&#8217;s Sheepstick<br />
- Ring of Sorcery&#8217;s radius increased to 600 (from 400)<br />
- Slayer&#8217;s damage increased to 46 (from 36)<br />
- Insanitarius now takes a Steamstaff instead of a Punchdagger. Recipe cost lowered to 500 (from 900)<br />
- Void Talisman no longer lowers Magic Armor<br />
- Bound Eye now only grants the Reveal Sight when held by a hero<br />
- Mana Battery and Power Supply cooldown is lowered to 17 seconds (from 25)<br />
- Charged Hammer cooldown reduced to 35 (from 45)<br />
- Symbol of Rage cooldown reduced to 35 (from 50)</p>
<p>Enhanced Marchers:<br />
- Cooldown time increased to 15 seconds</p>
<p>Steamboots<br />
- Now grants +6 to all attributes and +6 to the active attribute (from +5)</p>
<p>New Heroes<br />
- Vindicator, inspired by DotA&#8217;s Silencer<br />
- Rampage, inspired by DotA&#8217;s Spiritbreaker</p>
<p>Heroes</p>
<p>Accursed<br />
- Cauterize range increased to 600 (from 300)</p>
<p>Andromeda<br />
- No longer mute</p>
<p>Arachna<br />
- No longer mute</p>
<p>Blood Hunter<br />
- Hemmorage can no longer be removed</p>
<p>Chronos:<br />
- Attack impact time set to 0.5 seconds (from 0.6)</p>
<p>Devourer<br />
- Any enemy hero killed in a 400 radius of devourer will grant him the +0.9/1.2/1.5/1.8 strength that he normally gains from killing a hero<br />
- Strength gained from creep kills reduced to +0.03/0.05/0.07/0.09 (from +0.03/0.06/0.09/0.12)</p>
<p>Electrician:<br />
- Static Grip&#8217;s area damage now deals 30/45/60/75 Magic damage per second, increased from 30/40/50/60<br />
- Energy Absorption now deals 40/75/115/150 True damage to nearby enemies, from 75/100/125/150 Magic damage<br />
- Energy Absorption will now hit Magic Immune units<br />
- Energy Absorption now returns 12/16/20/24 mana per charge, from 15/20/25/30</p>
<p>Glacius<br />
- Reworked Glacial Downpour to be more consistant (It&#8217;s so cool now)</p>
<p>Hammerstorm<br />
- Galvanize radius increased to 500 (from 350)<br />
- Movement speed bonus increased to 14% (from 12%)<br />
- Armor bonus lowered to 3,5,7,10 (from 3,6,9,12)</p>
<p>Jeraziah:<br />
- Righteous Strike bonus damage reduced to 10/20/30/40, from 12/24/36/50<br />
- Righteous Strike now deals 75% splash damage, decreased from 100%</p>
<p>Madman:<br />
- Fixed a bug allowing the Madman to activate items without breaking his stealth from Stalk</p>
<p>Maliken:<br />
- Hellbourne Zeal provides a maximum of +100 attack speed</p>
<p>Night Hound<br />
- Can now Pounce 200ms faster</p>
<p>Nymphora<br />
- Nymph&#8217;s Call no longer shares a cooldown with Teleport</p>
<p>Ophelia<br />
- No longer mute</p>
<p>Pandamonium<br />
- Increase based str gain from 2.5 to 2.7<br />
- Flurry speed increased by roughly 40%<br />
- Mana cost of Flurry reduced to 30 per hit, from 40<br />
- Cannonball mana cost set to 100 at all levels (from 95/110/125/140)<br />
- Flick mana cost reduced to 65 at all levels<br />
- Smash Face mana cost reduced to 100/175/250 from 100/200/300<br />
- Smash Face can no longer be evaded</p>
<p>Pestilence<br />
- Stun ground effect is now a bit more accurate to the range</p>
<p>Pharaoh<br />
- Wrath of the Pharaoh no longer hits mechanical units</p>
<p>Plague Rider<br />
- Plague Carrier will no longer bounce to the Well structure</p>
<p>Pollywog Priest<br />
- Issuing a move order to the wards will no longer cause them to do nothing<br />
- Voodoo Wards duration increased to 45 seconds (from 30)<br />
- Pollywog&#8217;s evil cousin, Pollygon Priest, should no longer make an appearance</p>
<p>Predator:<br />
- Armor reduction reduced to -2/-4/-6 from -4/-8/-12<br />
- Attack speed bonus for attacking a debuffed enemy set to +20/40/60 from +30/50/70<br />
- Mana cost reduced to 50/75/100, from 100/150/200<br />
- Cool down decreased to 60 seconds, from 120 seconds<br />
- Predator will now automatically attack the target of his Venomous Leap after the Leap completes</p>
<p>PuppetMaster:<br />
- Fixed a bug preventing Puppeteer&#8217;s Hold from being dispellable</p>
<p>Soul Reaper<br />
- Strength gain increased to 2.0 (from 1.5)</p>
<p>Treant<br />
- Root will no longer root gadgets such as Pollywog&#8217;s Wards</p>
<p>Valkyrie<br />
- Yet another great voice added</p>
<p>Wildsoul<br />
- Base movement speed increased to 315 (from 305)<br />
- Base movement speed while in Bear Form decreased to 270 (from 305)<br />
- Armor bonus from Bear Form increased to 4,6,8 (from 2,4,6)<br />
- BooBoo can no longer attack when more then 925 range away from Wildsoul. He longer instantly teleports back.<br />
- BooBoo&#8217;s Root can now be removed</p>
<p>Wretched Hag<br />
- Flash of Darkness cast point changed to 0.33 (from 0.5)<br />
- Has gained a voice</p>
]]></content:encoded>
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		<item>
		<title>HoN Changelog 0.1.49.1</title>
		<link>http://www.honstrategyguide.com/changelog/hon-changelog-0-1-49-1/</link>
		<comments>http://www.honstrategyguide.com/changelog/hon-changelog-0-1-49-1/#comments</comments>
		<pubDate>Fri, 16 Oct 2009 23:41:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[changelog]]></category>

		<guid isPermaLink="false">http://www.honstrategyguide.com/?p=298</guid>
		<description><![CDATA[Version 0.1.49.1
&#8212;&#8212;&#8212;&#8212;&#8211;
- Fixed the Widgit spam in the console
- Fixed Wall of Mummies so you can target them once again
]]></description>
			<content:encoded><![CDATA[<p>Version 0.1.49.1<br />
&#8212;&#8212;&#8212;&#8212;&#8211;<br />
- Fixed the Widgit spam in the console<br />
- Fixed Wall of Mummies so you can target them once again</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Changelog Version 0.1.49</title>
		<link>http://www.honstrategyguide.com/changelog/changelog-version-0-1-49/</link>
		<comments>http://www.honstrategyguide.com/changelog/changelog-version-0-1-49/#comments</comments>
		<pubDate>Mon, 12 Oct 2009 19:29:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[changelog]]></category>

		<guid isPermaLink="false">http://www.honstrategyguide.com/?p=280</guid>
		<description><![CDATA[Version 0.1.49
&#8212;&#8212;&#8212;&#8212;&#8211;
- Fixed some major server crash and lag issues
- Images no longer revive from Token of Life along with fixing some other image issues
- Fixed Geometer&#8217;s Bane movespeed so it stacks properly with items such as Hack and Slash
- Sand Wraith&#8217;s Desert&#8217;s Curse now properly casts at 300ms instead of 500ms
- Sand Wraith&#8217;s Desert&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>Version 0.1.49<br />
&#8212;&#8212;&#8212;&#8212;&#8211;<br />
- Fixed some major server crash and lag issues<br />
- Images no longer revive from Token of Life along with fixing some other image issues<br />
- Fixed Geometer&#8217;s Bane movespeed so it stacks properly with items such as Hack and Slash<br />
- Sand Wraith&#8217;s Desert&#8217;s Curse now properly casts at 300ms instead of 500ms<br />
- Sand Wraith&#8217;s Desert&#8217;s Curse buff now lets the Sand Wraith path through Fissure and Mummies<br />
- Sand Wraith&#8217;s Dissipation to not hit Kongor<br />
- Sand Wraith&#8217;s images from Mirage now have unitwalking and have 400 base movement speed<br />
* Mirage now grants vision of all enemy heroes for the duration of the spell<br />
- Fixed Moon Queen&#8217;s attacks to not bounce to runes<br />
- Puppetmaster&#8217;s Voodoo Puppet is now immune to everything but Magic and Attacks (IE: Transfigure, Push, etc)<br />
- Kraken&#8217;s Whirlpool no longer brings Bosses with it<br />
- Kraken&#8217;s Splash now takes 25 mana (used to be 15)<br />
- Tweaked how attack speed rounds<br />
- Hosts can no longer autobalance once the game starts (Tricky hosts&#8230;)<br />
- Heroes are no longer able to deny themselves when they have a DoT on them</p>
]]></content:encoded>
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		<item>
		<title>HoN Changelog 0.1.48.2</title>
		<link>http://www.honstrategyguide.com/changelog/hon-changelog-0-1-48-2/</link>
		<comments>http://www.honstrategyguide.com/changelog/hon-changelog-0-1-48-2/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 00:19:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[changelog]]></category>

		<guid isPermaLink="false">http://www.honstrategyguide.com/?p=261</guid>
		<description><![CDATA[Version 0.1.48.2
&#8212;&#8212;&#8212;&#8212;&#8211;
- Fixed Swiftblade&#8217;s Blade Frenzy
Version 0.1.48.1
&#8212;&#8212;&#8212;&#8212;&#8211;
- Fixed Magmus and Devourer from harming or debuffing themselves with their AOEs
- Fixed Maliken&#8217;s Zeal scaling
- Fixed the .48 changelog
- Fixed attack modifying items/damage and how they propagate to illusions
]]></description>
			<content:encoded><![CDATA[<p>Version 0.1.48.2<br />
&#8212;&#8212;&#8212;&#8212;&#8211;<br />
- Fixed Swiftblade&#8217;s Blade Frenzy</p>
<p>Version 0.1.48.1<br />
&#8212;&#8212;&#8212;&#8212;&#8211;<br />
- Fixed Magmus and Devourer from harming or debuffing themselves with their AOEs<br />
- Fixed Maliken&#8217;s Zeal scaling<br />
- Fixed the .48 changelog<br />
- Fixed attack modifying items/damage and how they propagate to illusions</p>
]]></content:encoded>
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		<item>
		<title>HoN Changelog Version 0.1.48</title>
		<link>http://www.honstrategyguide.com/changelog/hon-changelog-version-0-1-48/</link>
		<comments>http://www.honstrategyguide.com/changelog/hon-changelog-version-0-1-48/#comments</comments>
		<pubDate>Sat, 10 Oct 2009 04:59:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[changelog]]></category>

		<guid isPermaLink="false">http://www.honstrategyguide.com/?p=243</guid>
		<description><![CDATA[Version 0.1.48
&#8212;&#8212;&#8212;&#8212;&#8211;
General:
- Correct some attack speed calculations to make it more accurate
- Updated client game browser to support filtering by region
- Fortification of Sol/Demonic Fortification can now be used while silenced (teleporting to a structure with homecoming stone silences the tower)
- Disband game button has red text in game lobby

Items:
- Fixed brutalizer from bashing towers
- [...]]]></description>
			<content:encoded><![CDATA[<p>Version 0.1.48<br />
&#8212;&#8212;&#8212;&#8212;&#8211;<br />
General:<br />
- Correct some attack speed calculations to make it more accurate<br />
- Updated client game browser to support filtering by region<br />
- Fortification of Sol/Demonic Fortification can now be used while silenced (teleporting to a structure with homecoming stone silences the tower)<br />
- Disband game button has red text in game lobby<br />
<span id="more-243"></span><br />
Items:<br />
- Fixed brutalizer from bashing towers<br />
- Steamboots and Enhanced Marchers can now be disassembled<br />
- Symbol of Rage&#8217;s activation no longer breaks channeling spells<br />
- Sacrificial Stone no longer gets charges from killing illusions<br />
- Multiple Geometers Banes now share cooldowns<br />
- Void Talisman is now removed by Magic Immunity and does not apply the buff while Magic Immune if used<br />
- Blade mail no longer reflects damage from towers<br />
- Insanitarius now stacks with Elder Parasite properly</p>
<p>New Hero:<br />
Sand Wraith, based on DotA&#8217;s Mercurial the Spectre</p>
<p>Heroes:</p>
<p>General<br />
- Chonos and Magmus can&#8217;t blink out of Puppet Strings or when Immobilized<br />
- Panda&#8217;s Face Smash and Succubus&#8217; Hold will now break Mesmerize on impact</p>
<p>Arachna<br />
- Spider Sting pet will no longer be a target for Plague Carrier or Acid Coctail</p>
<p>Dark Lady<br />
- Fixed Dark Blades silencing towers<br />
- The silence from Dark Blades will no longer apply to Magic Immune units<br />
- Dark Blades base damage increase set to +50/70/90/110% (from +70/90/110/130%)<br />
- Cover of Darkness reworked:<br />
* This spell now targets a position on the map, rather than being global<br />
* Enemies in a 1000 radius will have Cover of Darkness applied to them (unlinked allied vision, reduced vision range)<br />
* Vision restriction reduced to 400 (from 500)<br />
* Cool down lowered to 120 seconds (from 150)<br />
* Mana cost redcued to 50/100/150 (from 50/150/250)</p>
<p>Defiler<br />
- Fixed manacost of Grave Silence when Power in Death is learned to 80/70/60/50 (from 160)</p>
<p>Electrician:<br />
- Fixed Energy Absorption tool tip displaying the wrong duration</p>
<p>Kraken:<br />
- Whirlpool may no longer be used near the Well, Tarpit, or any trees<br />
- Splash&#8217;s damage is now typed as Splash (will no longer hit wards)</p>
<p>Legionnaire<br />
- Legionnaire spin changed to trigger at the start of an attack, not when the damage happens</p>
<p>Madman<br />
- Max stun range reduced by 100 (from 700 to 600)</p>
<p>Magebane:<br />
- Enemies who die from Master of the Mantra will no longer deny themselves<br />
- Mana Combustion now deals damage equal to 60% of the mana drained (decreased from 80%)<br />
- Mana Combustion no longer gives mana back to Magebane<br />
- Flash armor for allies lowered to 2/3/4/5 (from 7.5) and duration lowered to 7 seconds (from 10, for allies only)</p>
<p>Maliken:<br />
- Hellbourne Zeal now increased attack speed by 1.4 for every 1% health missing. No longer gives a chance to critically strike.<br />
- Possession now applies a temporary +20/40/60 Armor buff to Maliken for the first 2 seconds, which decreases to +0 armor over the next 5 seconds</p>
<p>Nymphora<br />
- Volatile Pod now deals Magic damage</p>
<p>Pandamonium<br />
- Flurry no longer Disjoints<br />
- Flurry now takes 0.45 seconds to finish (from 0.25)<br />
- Flurry applies +15/25/35/45% bonus damage (from +15/30/45/60%)<br />
- Flick now applies -2/-4/-6/-8 armor (from -3/-4/-5/-6)<br />
- Flick now has a range of 350 and does a mini-leap to target<br />
- Cannonball now deals an additional 25/50/75/100 Physical damage to any targets within the smaller stun radius<br />
- Cannonball can no longer be used while immobilized<br />
- Face Smash now grants +30/70/120% base damage (from +33/66/100%)</p>
<p>Predator<br />
- Stone hide now unpurgable (Again!)</p>
<p>PuppetMaster<br />
- Voodoo Puppet now does Superior Magic damage. The damage is reduced by Magic Armor but goes through Magic Immunity<br />
- Increased range on Puppeteer&#8217;s Hold to 600 (from 500)<br />
- Puppet Show will now force the target to attack its allied heroes first. If no allied heroes are in range, then it will prioritize allied creeps. If no allied creeps are in range, then it&#8217;ll force the target to attack the next unit that passes within a 250/300/350/400 radius.<br />
- Puppet Showed unit now has unitwalking<br />
- Whiplash will automatically remove one charge every 12/10/8/6 seconds. Attacking resets the count down, such that no charges will be automatically removed when auto-attacking.</p>
<p>Voodoo Jester<br />
- Acid Coctail&#8217;s stun will not stun Magic Immune targets anymore</p>
<p>Wild Soul<br />
- BooBoo&#8217;s Entangling Claws no longer disarms and cannot proc on Kongor</p>
]]></content:encoded>
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